G0cee

North Macedonia
Streamer
654 matches tracked 109 matches in 30 days
ELO ▲ 280
3,381
30-day peak: 3,468
Rank EU ▲ 1,377 places
#1,788
North Macedonia #11 in North Macedonia
30 days · prev. #3,165 · best #1,350

How does G0cee play?

Rating 1.08 (from 547 matches) K/R 0.76 ADR 83.9 from 654 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 547 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (357 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 2.7
Knife kills 15 in 654 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 61%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 67x 4K, 7 aces in 357 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, ELO +119
= Stayed the same
Rating at 1.09, ADR at 85.1, Headshots at 48%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.75).

Patterns

From the last 654 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −384 ELO
45 matches · 38% win rate
On Inferno −19 ELO
43 matches · 51% win rate
Between 18:00 and 24:00 −470 ELO, win rate 46%
On Tuesdays −158 ELO, win rate 47%

G0cee loses the most ELO on Dust 2: −384 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Inferno
  2. Most kills in a match: 51 · Ancient
  3. Recorded match no. 500 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 654 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage261
54% better than 47%
0.78 better than 59%
83.6 better than 56%
1.09 better than 58%
56% of 1,198 duels better than 70%
44% of 118 situations better than 67%
Ancient169
52% better than 36%
0.77 better than 56%
86.7 better than 72%
1.07 better than 52%
54% of 813 duels better than 59%
37% of 76 situations better than 45%
Anubis68
53% better than 43%
0.76 better than 53%
82.3 better than 54%
1.06 right on the average
49% of 355 duels better than 29%
32% of 37 situations better than 32%
Nuke51
53% better than 34%
0.79 better than 60%
86.9 better than 70%
1.09 better than 53%
54% of 237 duels better than 53%
40% of 10 situations right on the average
Dust 245
38% better than 5%
0.67 better than 13%
74.7 better than 15%
0.97 better than 17%
48% of 190 duels better than 25%
25% of 20 situations better than 15%
Inferno43
51% better than 17%
0.76 better than 40%
84.5 better than 49%
1.11 better than 46%
60% of 151 duels better than 68%
39% of 18 situations better than 50%
Cache14
43% -
0.77 -
82.2 -
1.03-
61% of 71 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How G0cee plays

Across 654 matches G0cee averages K/R 0.76 and ADR 83.9; the rating across the 547 rated matches is 1.08. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Mirage with a 54% win rate in 261 matches. In 244 of 547 matches the rating was 1.10 or higher (45%), in 185 it was below 0.90. In 357 matches with detailed stats: 67 4Ks and 7 aces. Best month by rating: September 2026 at 1.12. G0cee loses the most ELO on Dust 2 (−384 ELO, win rate 38%). Things go best on Mirage (+626 ELO, win rate 54%). Match no. 4 of the day goes best: 60% win rate, +534 ELO. Improved over the last three months: K/R +0.05, ELO +119. Unchanged in recent months: Rating at 1.09, ADR at 85.1, Headshots at 48%, Win rate at 52%. Last 30 days: 109 matches, win rate 54%, net ELO +310.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.