fv_fps

Brazil
Player Viewer

17 followers 1 stream in 30 days 1 avg. viewers last live on Oct 21, 2026

36 matches tracked
ELO ▲ 21
1,325
30-day peak: 1,325
Rank SA
#32,731
Brazil #16,439 in Brazil

How does fv_fps play?

Rating 0.93 (from 13 matches) K/R 0.71 ADR 74.9 from 36 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.19 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 13 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 8% normal 0.90 to 1.09 38% weak 0.75 to 0.89 31% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (13 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 51% no comparison

Clutch

Last one alive
Clutch 1v1 won 40% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.5 no comparison

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (45%).

Headshot rate 55%+10 pp · Ø 45% better than 93%
AWP share of kills 0% no comparison
K/D 1.02+0.02 · Ø 1.00 better than 71%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.1% no comparison
3K rounds 2.9% no comparison
MVPs per match 2.4+0.2 · Ø 2.2 better than 81%
4Ks and aces 1x 4K, 0 aces in 13 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 26% no comparison
Utility damage per round 1.7 no comparison
Enemies flashed per round 0.19 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 6 average
Whether fv_fps is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 13 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.60
NovDecJanFebMarAprMayJunJulAugSepOct

Patterns

From the last 36 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +22 ELO
20 matches · 70% win rate

fv_fps loses the most ELO in match 1 of the day: +22 ELO, 70% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Ancient
  2. Highest rating in a match: 1.35 · Dust 2
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 36 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
88% better than 99%
0.71 better than 47%
76.3 better than 37%
0.91-
38% of 16 duels better than 5%
0% of 3 situations better than 1%
Dust 28
63% -
0.77 -
76.3 -
1.10-
65% of 23 duels -
100% of 1 situations -
Ancient7
71% -
0.61 -
69.7 -
0.76-
44% of 16 duels -
100% of 1 situations -
Inferno3
67% -
0.79 -
71.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How fv_fps plays

Across 36 matches fv_fps averages K/R 0.71 and ADR 74.9; the rating across the 13 rated matches is 0.93. Biggest strength: Headshot rate at 55%, better than 93% of level 6 players. Averages 15.2 kills per match with 55% headshots. In 2 of 13 matches the rating was 1.10 or higher (15%), in 6 it was below 0.90. In 13 matches with detailed stats: 1 4Ks and 0 aces. fv_fps loses the most ELO in match 1 of the day (+22 ELO, win rate 70%). Last 30 days: 2 matches, win rate 100%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.