Froeberg

Sweden
Player
128 matches tracked
ELO ▲ 33
1,833
30-day peak: 1,833
Rank EU
#336,111
Sweden #7,757 in Sweden

How does Froeberg play?

Rating 1.23 (from 27 matches) K/R 0.80 ADR 86.9 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 27 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 44% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 11% very weak below 0.75 7%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
EntryClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 1.12+0.12 · Ø 1.00 better than 87%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (3.9%).

2K rounds 17.4%+4.2 pp · Ø 13.2% better than 99%
3K rounds 6.5%+2.6 pp · Ø 3.9% better than 99%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 5x 4K, 1 ace in 27 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.79 enemies flashed per round and so well above the average (0.28).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 6.5+2.2 · Ø 4.3 better than 91%
Enemies flashed per round 0.79+0.51 · Ø 0.28 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.15, ADR +11.7, Win rate +16 pp
= Stayed the same
ELO at 1,833
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Nov 2025 to Feb 2026.

Kills per round (K/R)

0.89
NovDecJanFebMarAprMayJunJulAugSepOct

Last 3 months: 0.88 (at the start 0.73). Well above the average (0.73).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +11 ELO
21 matches · 48% win rate

Froeberg loses the most ELO in match 3 of the day: +11 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage
  5. Most kills in a match: 36 · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
61% better than 84%
0.79 better than 79%
86.0 better than 81%
1.25-
60% of 40 duels better than 93%
38% of 8 situations right on the average
Dust 221
52% better than 54%
0.85 better than 93%
93.7 better than 95%
1.40-
60% of 35 duels better than 91%
33% of 6 situations better than 39%
Ancient17
53% better than 56%
0.64 better than 9%
76.7 better than 26%
0.90-
44% of 18 duels better than 14%
-
Nuke12
67% -
0.92 -
95.2 -
1.20-
80% of 5 duels -
0% of 1 situations -
Anubis11
27% -
0.78 -
80.9 -
1.13-
50% of 8 duels -
50% of 2 situations -
Inferno10
70% -
0.81 -
87.6 -
1.21-
17% of 12 duels -
0% of 1 situations -
Overpass5
40% -
0.81 -
84.0 -
-
-
-
Cache4
50% -
0.98 -
103.3 -
1.29-
67% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Froeberg plays

Across 128 matches Froeberg averages K/R 0.80 and ADR 86.9; the rating across the 27 rated matches is 1.23. Biggest strength: Utility hit rate at 48%, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 9 players. Averages 17.5 kills per match with 47% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 18 of 27 matches the rating was 1.10 or higher (67%), in 5 it was below 0.90. In 27 matches with detailed stats: 5 4Ks and 1 ace. Froeberg loses the most ELO in match 3 of the day (+11 ELO, win rate 48%). Things go best on Mirage (+215 ELO, win rate 61%). Improved over the last three months: K/R +0.15, ADR +11.7, Win rate +16 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: ELO at 1,833. Last 30 days: 2 matches, win rate 50%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.