Froeberg
How does Froeberg play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Strength56% of opening duels won and so well above the average (50%).
Clutch
Average33% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.12 K/D and so clearly above the average (1.00).
Impact
StrengthExactly 3 kills in 6.5% of rounds and so well above the average (3.9%).
Utility and deaths
Strength0.79 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Nov 2025 to Feb 2026.
Kills per round (K/R)
Last 3 months: 0.88 (at the start 0.73). Well above the average (0.73).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 94.9 (at the start 83.2). Well above the average (79.6).
Share of headshot kills
Last 3 months: 46% (at the start 51%). Clearly below the average (49%).
Matches won (win rate)
Last 3 months: 59% (at the start 43%). Well above the average (49%).
Last 3 months: 1,833 (at the start 1,861).
Rounds with first kill
1v1 clutches won
Patterns
From the last 128 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Froeberg loses the most ELO in match 3 of the day: +11 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.96 · Mirage
- Recorded match no. 100 · Mirage
- Reached level 10 · Mirage
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 36 · Mirage
Maps in detail
from the last 128 matchesCompared with players on the same level who have at least 15 matches on the map.
How Froeberg plays
Across 128 matches Froeberg averages K/R 0.80 and ADR 86.9; the rating across the 27 rated matches is 1.23. Biggest strength: Utility hit rate at 48%, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 9 players. Averages 17.5 kills per match with 47% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 18 of 27 matches the rating was 1.10 or higher (67%), in 5 it was below 0.90. In 27 matches with detailed stats: 5 4Ks and 1 ace. Froeberg loses the most ELO in match 3 of the day (+11 ELO, win rate 48%). Things go best on Mirage (+215 ELO, win rate 61%). Improved over the last three months: K/R +0.15, ADR +11.7, Win rate +16 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: ELO at 1,833. Last 30 days: 2 matches, win rate 50%, net ELO +6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.