frio_kon

Japan
Streamer

LIVE 3 watching now17 followers 19 streams in 30 days 2 avg. viewers

539 matches tracked 60 matches in 30 days
ELO ▲ 248
1,537
30-day peak: 1,598
Rank EU
#571,199
Japan #15,261 in Japan

How does frio_kon play?

Rating 0.97 (from 382 matches) K/R 0.71 ADR 79.8 from 539 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 382 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.6 from the last 538
Knife kills 2 in 538 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.1%).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 32%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 29x 4K, 4 aces in 214 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 9%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 26%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 80.6
▼ Got worse
Win rate −6 pp, ELO −198

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months unchanged at 0.71. Just below the average (0.72).

Patterns

From the last 538 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −230 ELO
126 matches · 44% win rate
On Mirage −126 ELO
168 matches · 47% win rate
On Tuesdays −222 ELO, win rate 40%

frio_kon loses the most ELO from match 5 of the day: −230 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Mirage
  2. Most kills in a match: 53 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 538 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage168
47% better than 35%
0.71 better than 42%
81.0 better than 59%
0.96 better than 33%
49% of 710 duels better than 41%
33% of 55 situations better than 36%
Dust 2147
50% right on the average
0.72 better than 48%
79.3 better than 48%
1.00 better than 46%
53% of 689 duels better than 65%
35% of 55 situations better than 39%
Ancient80
48% better than 47%
0.69 better than 25%
79.7 better than 42%
0.95 better than 29%
48% of 314 duels better than 35%
23% of 26 situations better than 18%
Anubis64
55% better than 66%
0.73 better than 55%
81.6 better than 59%
1.03 better than 62%
53% of 271 duels better than 65%
27% of 22 situations better than 21%
Inferno38
53% better than 56%
0.67 better than 28%
75.1 better than 26%
0.88 better than 12%
45% of 121 duels better than 23%
45% of 11 situations better than 68%
Nuke20
45% better than 21%
0.67 better than 13%
76.2 better than 24%
0.90 better than 9%
51% of 107 duels better than 44%
30% of 10 situations better than 27%
Overpass15
47% -
0.81 -
84.1 -
1.24-
58% of 43 duels -
25% of 4 situations -
Cache5
60% -
0.64 -
72.0 -
0.82-
43% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How frio_kon plays

Across 539 matches frio_kon averages K/R 0.71 and ADR 79.8; the rating across the 382 rated matches is 0.97. Biggest strength: Rounds with first kill at 13%, better than 86% of level 8 players. Most room to improve: Utility damage per round at 2.3, better than only 9% of level 8 players. Averages 15.7 kills per match with 43% headshots. The strongest map is Anubis with a 55% win rate in 64 matches. In 125 of 382 matches the rating was 1.10 or higher (33%), in 182 it was below 0.90. In 214 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. frio_kon loses the most ELO from match 5 of the day (−230 ELO, win rate 44%). Things go best on Anubis (+297 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −6 pp, ELO −198. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 80.6. Last 30 days: 60 matches, win rate 53%, net ELO +258.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.