frinnCS

Russia
Streamer Player

50,084 followers 15 streams in 30 days 739 avg. viewers last live on Oct 23, 2026

377 matches tracked 90 matches in 30 days
ELO ▲ 213
3,563
30-day peak: 3,613
Rank EU ▼ 140 places
#838
Russia #228 in Russia
30 days · prev. #698 · best #652

How does frinnCS play?

Rating 1.14 (from 239 matches) K/R 0.80 ADR 84.6 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 239 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
Multi-killsClutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so clearly above the average (55%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 59%+4 pp · Ø 55% better than 80%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 32%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 80%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just below the average (53%).

Headshot rate 52%−1 pp · Ø 53% better than 37%
AWP share of kills 22%+8 pp · Ø 14% better than 79%
K/D 1.19+0.07 · Ø 1.12 better than 59%
Pistol kills per match 3.3
Zeus kills3 in 377 matches
Knife kills 8 in 377 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so clearly above the average (4.6%).

2K rounds 14.9%+0.3 pp · Ø 14.6% better than 55%
3K rounds 5.5%+0.9 pp · Ø 4.6% better than 75%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 49x 4K, 4 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.35).

Utility hit rate 32%−2 pp · Ø 34% better than 35%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 58%
Enemies flashed per round 0.71+0.36 · Ø 0.35 better than 99%
Deaths per round 67%−3 pp · Ø 70% better than 71%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Rating +0.15, ADR +5.2
= Stayed the same
Headshots at 51%
▼ Got worse
Win rate −6 pp, ELO −295

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOct

Best month: April 2026 with 0.92. Last 3 months: 0.84 (at the start 0.80). Slightly above the average (0.79).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −14 ELO
74 matches · 45% win rate
With sleepy111 on the team no ELO value
123 matches · 46% win rate
Between 18:00 and 24:00 −219 ELO, win rate 50%
On Thursdays −167 ELO, win rate 50%

frinnCS loses the most ELO in match 2 of the day: −14 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.64 · Dust 2
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 13 wins in a row · Dust 2

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage147
54% better than 34%
0.81 right on the average
83.3 better than 31%
1.12 better than 45%
59% of 405 duels better than 74%
39% of 54 situations right on the average
Dust 2101
54% better than 34%
0.84 better than 66%
87.0 better than 55%
1.17 better than 59%
56% of 310 duels better than 55%
38% of 42 situations better than 45%
Ancient62
53% better than 29%
0.76 better than 33%
83.4 better than 38%
1.12 better than 48%
53% of 160 duels better than 39%
28% of 25 situations better than 20%
Nuke34
56% better than 55%
0.77 better than 55%
83.1 better than 54%
1.20 better than 83%
54% of 87 duels better than 57%
31% of 16 situations better than 27%
Anubis14
71% -
0.84 -
90.9 -
1.11-
67% of 9 duels -
-
Cache11
55% -
0.81 -
88.0 -
1.07-
61% of 38 duels -
67% of 6 situations -
Overpass7
71% -
0.70 -
84.0 -
1.13-
80% of 5 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How frinnCS plays

Across 377 matches frinnCS averages K/R 0.80 and ADR 84.6; the rating across the 239 rated matches is 1.14. Biggest strength: Opening duels won at 59%, better than 80% of level 10 · 3,500+ ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 116 of 239 matches the rating was 1.10 or higher (49%), in 67 it was below 0.90. In 166 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: September 2026 at 1.23. frinnCS loses the most ELO in match 2 of the day (−14 ELO, win rate 45%). Things go best in match 3 of the day (+293 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +293 ELO. Improved over the last three months: K/R +0.04, Rating +0.15, ADR +5.2. Got weaker: Win rate −6 pp, ELO −295. Unchanged in recent months: Headshots at 51%. Last 30 days: 90 matches, win rate 54%, net ELO +241.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.