freddy_chicken

KZ
Player
207 matches tracked 25 matches in 30 days

How does freddy_chicken play?

Rating 1.07 K/R 0.76 ADR 83.5 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 207 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average.
AWPerClutcherMulti-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+2 pp · Ø 50% better than 70%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 43%−3 pp · Ø 46% better than 34%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.06+0.06 · Ø 1.00 better than 77%
Pistol kills per match 2.8
Knife kills 34 in 207 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 91%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 93%
MVPs per match 2.3+0.1 · Ø 2.2 better than 65%
4Ks and aces 12x 4K, 3 aces in 57 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 94%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 85%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.08, Rating +0.11, ADR +6.3
= Stayed the same
Headshots at 43%
▼ Got worse
Win rate −6 pp, ELO −101

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.82 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −152 ELO
39 matches · 41% win rate
On Anubis −147 ELO
21 matches · 38% win rate
On Saturdays −215 ELO, win rate 36%

freddy_chicken loses the most ELO in match 3 of the day: −152 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Dust 2
  2. Most kills in a match: 33 · Inferno
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
48% better than 41%
0.78 better than 78%
88.4 better than 89%
1.12 better than 85%
50% of 350 duels right on the average
39% of 41 situations better than 56%
Mirage57
51% better than 54%
0.75 better than 65%
80.8 better than 59%
1.05 better than 68%
48% of 284 duels better than 39%
44% of 45 situations better than 69%
Inferno25
44% better than 27%
0.81 better than 91%
89.3 better than 93%
1.15 better than 92%
53% of 162 duels better than 68%
34% of 29 situations better than 44%
Ancient21
48% better than 46%
0.69 better than 29%
75.4 better than 24%
0.95 better than 34%
40% of 100 duels better than 6%
23% of 13 situations better than 15%
Anubis21
38% better than 14%
0.74 better than 66%
78.8 better than 52%
1.02 better than 63%
48% of 105 duels better than 39%
48% of 25 situations better than 73%
Nuke12
58% -
0.77 -
80.7 -
1.09-
52% of 60 duels -
38% of 13 situations -
Cache6
50% -
0.74 -
80.6 -
0.98-
51% of 39 duels -
100% of 1 situations -
Overpass3
67% -
0.80 -
92.7 -
1.04-
58% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How freddy_chicken plays

Across 207 matches freddy_chicken averages K/R 0.76, ADR 83.5 and a rating of 1.07. Biggest strength: Utility damage per round at 7.0, better than 94% of level 7 players. Averages 16.6 kills per match with 43% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 87 of 207 matches the rating was 1.10 or higher (42%), in 61 it was below 0.90. In 57 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: October 2026 at 1.26. freddy_chicken loses the most ELO in match 3 of the day (−152 ELO, win rate 41%). Things go best in match 2 of the day (+182 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +182 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +6.3. Got weaker: Win rate −6 pp, ELO −101. Unchanged in recent months: Headshots at 43%. Last 30 days: 25 matches, win rate 56%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.