Fomynha

Brazil
Streamer

20,111 followers 42 streams in 30 days 93 avg. viewers last live on Oct 24, 2026

472 matches tracked 118 matches in 30 days

How does Fomynha play?

Rating 0.98 (from 331 matches) K/R 0.69 ADR 77.4 from 472 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 331 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 54%+5 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so just below the average (0.97).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.94−0.03 · Ø 0.97 better than 26%
Pistol kills per match 2.5
Knife kills 12 in 472 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 39x 4K, 4 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 68%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 46%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, ADR +9.2, Headshots +4 pp, ELO +465
= Stayed the same
Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jan to May 2026.

Kills per round (K/R)

0.75
JanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.63). Just above the average (0.71).

Patterns

From the last 472 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −155 ELO
63 matches · 46% win rate
On Ancient −52 ELO
73 matches · 47% win rate
On Fridays −35 ELO, win rate 46%

Fomynha loses the most ELO on Dust 2: −155 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Ancient
  2. Most kills in a match: 35 · Anubis
  3. Recorded match no. 250 · Anubis
  4. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 472 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno123
48% better than 39%
0.70 better than 44%
76.8 better than 39%
1.00 right on the average
54% of 416 duels better than 68%
44% of 59 situations better than 66%
Anubis107
56% better than 67%
0.74 better than 61%
84.4 better than 73%
1.05 better than 69%
59% of 340 duels better than 88%
23% of 48 situations better than 17%
Ancient73
47% better than 41%
0.68 better than 26%
76.2 better than 28%
0.98 better than 44%
45% of 180 duels better than 22%
42% of 19 situations better than 60%
Dust 263
46% better than 36%
0.63 better than 9%
72.7 better than 16%
0.89 better than 12%
52% of 226 duels better than 61%
43% of 28 situations better than 65%
Nuke55
56% better than 56%
0.67 better than 16%
75.4 better than 22%
0.93 better than 16%
56% of 184 duels better than 70%
30% of 23 situations better than 24%
Cache19
47% -
0.61 -
68.4 -
0.90-
48% of 48 duels -
17% of 6 situations -
Mirage13
62% -
0.75 -
82.3 -
1.03-
52% of 56 duels -
20% of 5 situations -
Overpass13
69% -
0.68 -
77.3 -
-
-
-
Vertigo6
33% -
0.62 -
72.3 -
0.84-
48% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fomynha plays

Across 472 matches Fomynha averages K/R 0.69 and ADR 77.4; the rating across the 331 rated matches is 0.98. Biggest strength: Opening duels won at 54%, better than 81% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 14.9 kills per match with 46% headshots. The strongest map is Overpass with a 69% win rate in 13 matches. In 105 of 331 matches the rating was 1.10 or higher (32%), in 143 it was below 0.90. In 313 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: October 2026 at 1.04. Fomynha loses the most ELO on Dust 2 (−155 ELO, win rate 46%). Things go best on Anubis (+447 ELO, win rate 56%). Improved over the last three months: K/R +0.09, ADR +9.2, Headshots +4 pp, ELO +465. Unchanged in recent months: Win rate at 51%. Last 30 days: 118 matches, win rate 52%, net ELO +139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.