flozzencs

Christmas Island
Premium Tester Streamer

LIVE 14 watching now927 followers 33 streams in 30 days 17 avg. viewers

991 matches tracked 150 matches in 30 days
ELO ▲ 2
1,920
30-day peak: 2,127
Rank EU
#285,328
Christmas Island #155 in Christmas Island

How does flozzencs play?

Rating 0.96 (from 853 matches) K/R 0.68 ADR 74.9 from 991 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 853 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (573 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.96−0.04 · Ø 1.00 better than 33%
Pistol kills per match 2.8
Knife kills 2 in 991 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 34%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 68x 4K, 8 aces in 573 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 16%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 75.0, Headshots at 45%, Win rate at 49%
▼ Got worse
ELO −552

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months unchanged at 0.68. Slightly below the average (0.73).

Patterns

From the last 991 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −476 ELO
141 matches · 45% win rate
On Ancient −384 ELO
186 matches · 46% win rate
In match 4 of the day −295 ELO
80 matches · 43% win rate

flozzencs loses the most ELO on Mirage: −476 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Nuke
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.44 · Nuke
  4. Most kills in a match: 40 · Inferno

Maps in detail

from the last 991 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis204
53% right on the average
0.68 better than 25%
75.1 better than 23%
0.97 better than 32%
50% of 614 duels better than 44%
33% of 118 situations better than 39%
Ancient186
46% better than 29%
0.70 better than 31%
78.0 better than 35%
0.94 better than 23%
49% of 723 duels better than 39%
38% of 101 situations right on the average
Dust 2149
50% right on the average
0.70 better than 38%
74.5 better than 22%
0.99 better than 44%
52% of 426 duels better than 59%
44% of 91 situations better than 70%
Mirage141
45% better than 30%
0.64 better than 14%
71.3 better than 14%
0.89 better than 15%
47% of 473 duels better than 31%
33% of 73 situations better than 36%
Inferno117
49% better than 34%
0.67 better than 21%
72.1 better than 10%
0.96 better than 25%
42% of 286 duels better than 10%
27% of 51 situations better than 24%
Cache91
54% -
0.70 -
78.1 -
0.98-
50% of 300 duels -
52% of 50 situations -
Nuke91
51% better than 38%
0.69 better than 18%
75.2 better than 16%
0.98 better than 24%
51% of 271 duels better than 42%
31% of 58 situations better than 27%
Overpass8
38% -
0.57 -
65.0 -
1.10-
50% of 2 duels -
50% of 2 situations -
Vertigo4
25% -
0.63 -
70.5 -
0.81-
37% of 19 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flozzencs plays

Across 991 matches flozzencs averages K/R 0.68 and ADR 74.9; the rating across the 853 rated matches is 0.96. Most room to improve: Utility hit rate at 26%, better than only 5% of level 9 players. Averages 15.2 kills per match with 45% headshots. The strongest map is Cache with a 54% win rate in 91 matches. In 254 of 853 matches the rating was 1.10 or higher (30%), in 396 it was below 0.90. In 573 matches with detailed stats: 68 4Ks and 8 aces. Best month by rating: October 2026 at 1.06. flozzencs loses the most ELO on Mirage (−476 ELO, win rate 45%). Things go best on Anubis (+543 ELO, win rate 53%). Got weaker: ELO −552. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 75.0, Headshots at 45%, Win rate at 49%. Last 30 days: 150 matches, win rate 49%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.