flowexxxxx

Philippines
Streamer
360 matches tracked 56 matches in 30 days
ELO ▲ 239
2,711
30-day peak: 2,736
Rank EU
#24,744
Philippines #22 in Philippines

How does flowexxxxx play?

Rating 1.08 (from 233 matches) K/R 0.80 ADR 87.5 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 233 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 96%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.3
Knife kills 1 in 360 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 73%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 89%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 29x 4K, 6 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 35%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +250
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 87.9, Headshots at 61%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 360 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −262 ELO
78 matches · 46% win rate
On Mondays −176 ELO, win rate 47%

flowexxxxx loses the most ELO in match 2 of the day: −262 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.40 · Dust 2
  4. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 360 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
53% right on the average
0.79 better than 70%
88.4 better than 81%
1.06 better than 55%
53% of 445 duels better than 57%
50% of 36 situations better than 81%
Dust 2111
52% better than 46%
0.79 better than 69%
84.4 better than 65%
1.02 better than 39%
45% of 375 duels better than 17%
40% of 35 situations better than 55%
Anubis39
51% better than 45%
0.86 better than 91%
91.8 better than 91%
1.23 better than 92%
51% of 142 duels better than 42%
52% of 25 situations better than 83%
Nuke36
58% better than 60%
0.78 better than 58%
84.1 better than 57%
1.11 better than 63%
57% of 105 duels better than 72%
31% of 16 situations better than 27%
Ancient18
50% better than 39%
0.89 better than 94%
95.6 better than 94%
1.21-
63% of 43 duels better than 95%
50% of 4 situations better than 79%
Inferno13
62% -
0.82 -
86.1 -
0.98-
30% of 23 duels -
0% of 1 situations -
Overpass5
60% -
0.99 -
100.2 -
1.28-
56% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How flowexxxxx plays

Across 360 matches flowexxxxx averages K/R 0.80 and ADR 87.5; the rating across the 233 rated matches is 1.08. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 61% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 103 of 233 matches the rating was 1.10 or higher (44%), in 77 it was below 0.90. In 157 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: October 2026 at 1.12. flowexxxxx loses the most ELO in match 2 of the day (−262 ELO, win rate 46%). Things go best on Nuke (+163 ELO, win rate 58%). Improved over the last three months: ELO +250. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 87.9, Headshots at 61%, Win rate at 53%. Last 30 days: 56 matches, win rate 57%, net ELO +214.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.