flign_

Lithuania
Streamer

26 followers 9 streams in 30 days 1 avg. viewers last live on Oct 19, 2026

251 matches tracked 86 matches in 30 days
ELO ▲ 404
2,948
30-day peak: 2,948
Rank EU
#10,077
Lithuania #109 in Lithuania

How does flign_ play?

Rating 0.98 (from 200 matches) K/R 0.69 ADR 74.3 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 196 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (41%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 81%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 2.5 from the last 246
Knife kills 9 in 246 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.3%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 35%
3K rounds 3.2%−1.1 pp · Ø 4.3% better than 10%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 20x 4K, 5 aces in 201 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.0).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 89%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 79%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +255
= Stayed the same
K/R at 0.69, ADR at 74.8, Headshots at 46%
▼ Got worse
Win rate −4 pp

Sep to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.75).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −89 ELO
29 matches · 41% win rate
In match 2 of the day −73 ELO
47 matches · 49% win rate
Between 12:00 and 18:00 −53 ELO, win rate 47%
On Fridays −13 ELO, win rate 45%

flign_ loses the most ELO on Inferno: −89 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 2.24 · Ancient
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient63
57% better than 61%
0.73 better than 38%
79.2 better than 34%
1.03 better than 42%
58% of 219 duels better than 81%
41% of 41 situations better than 58%
Anubis59
59% better than 66%
0.69 better than 20%
75.2 better than 16%
0.94 better than 14%
51% of 190 duels better than 42%
32% of 28 situations better than 32%
Dust 240
55% better than 56%
0.68 better than 17%
70.5 better than 5%
0.99 better than 26%
43% of 138 duels better than 9%
58% of 12 situations better than 91%
Inferno29
41% better than 7%
0.68 better than 10%
73.8 better than 6%
1.00 better than 16%
37% of 63 duels better than 1%
33% of 15 situations better than 35%
Cache22
50% better than 29%
0.69 better than 13%
74.4 better than 12%
0.98 better than 15%
44% of 90 duels better than 8%
11% of 9 situations better than 3%
Mirage16
44% better than 15%
0.57 better than 1%
65.1 better than 1%
0.81 better than 1%
44% of 57 duels better than 10%
58% of 12 situations better than 94%
Nuke11
64% -
0.71 -
74.0 -
1.16-
67% of 9 duels -
100% of 2 situations -
Overpass5
40% -
0.63 -
66.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How flign_ plays

Across 251 matches flign_ averages K/R 0.69 and ADR 74.3; the rating across the 200 rated matches is 0.98. Biggest strength: Utility damage per round at 5.7, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 74.3, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 46% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 63 of 196 matches the rating was 1.10 or higher (32%), in 77 it was below 0.90. In 201 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: September 2026 at 1.00. flign_ loses the most ELO on Inferno (−89 ELO, win rate 41%). Things go best on Anubis (+290 ELO, win rate 59%). Match no. 4 of the day goes best: 61% win rate, +196 ELO. Improved over the last three months: ELO +255. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.69, ADR at 74.8, Headshots at 46%. Last 30 days: 86 matches, win rate 58%, net ELO +433.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.