fl0ww___

Greece
Streamer

326 followers 1 stream in 30 days 2 avg. viewers last live on Oct 24, 2026

On FACEIT since 2017 300 matches tracked 120 matches in 30 days

How does fl0ww___ play?

Rating 1.06 (from 250 matches) K/R 0.74 ADR 79.8 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 250 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.9
Knife kills 2 in 300 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.3%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 65%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 34x 4K, 5 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ELO +118
= Stayed the same
ADR at 80.5, Headshots at 52%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −154 ELO
64 matches · 42% win rate
On Cache −100 ELO
24 matches · 38% win rate
Between 18:00 and 24:00 −346 ELO, win rate 40%
On Wednesdays −161 ELO, win rate 37%

fl0ww___ loses the most ELO in match 1 of the day: −154 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.71 · Dust 2
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 38 · Dust 2
  5. Reached level 10 · Mirage

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
52% right on the average
0.75 better than 57%
81.2 better than 55%
1.09 better than 71%
52% of 336 duels better than 58%
41% of 76 situations better than 57%
Dust 2108
51% better than 48%
0.76 better than 60%
80.5 better than 47%
1.07 better than 63%
51% of 352 duels right on the average
37% of 65 situations better than 49%
Anubis28
57% better than 67%
0.67 better than 18%
74.4 better than 16%
0.96 better than 25%
44% of 52 duels better than 13%
47% of 15 situations better than 74%
Inferno26
50% better than 38%
0.69 better than 31%
78.7 better than 40%
0.97 better than 30%
60% of 77 duels better than 86%
64% of 11 situations better than 95%
Cache24
38% -
0.73 -
79.6 -
1.03-
41% of 71 duels -
32% of 22 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fl0ww___ plays

Across 300 matches fl0ww___ averages K/R 0.74 and ADR 79.8; the rating across the 250 rated matches is 1.06. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 52% headshots. The strongest map is Anubis with a 57% win rate in 28 matches. In 105 of 250 matches the rating was 1.10 or higher (42%), in 98 it was below 0.90. In 243 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: October 2026 at 1.12. fl0ww___ loses the most ELO in match 1 of the day (−154 ELO, win rate 42%). Things go best from match 5 of the day (+334 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +142 ELO. Improved over the last three months: K/R +0.04, ELO +118. Unchanged in recent months: ADR at 80.5, Headshots at 52%, Win rate at 49%. Last 30 days: 120 matches, win rate 51%, net ELO +490.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.