fikullaklavikula

Germany
Streamer
210 matches tracked 28 matches in 30 days
ELO ▼ 127
985
30-day peak: 1,112
Rank EU
#1,272,681
Germany #35,512 in Germany

How does fikullaklavikula play?

Rating 0.89 (from 78 matches) K/R 0.69 ADR 80.5 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 78 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 23% very weak below 0.75 36%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Rarely on the AWP.
ClutcherRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (48%).

Rounds with first kill 8%−1 pp · Ø 9% better than 28%
Opening duels won 44%−4 pp · Ø 48% better than 20%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 88%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 45%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (43%).

Headshot rate 37%−6 pp · Ø 43% better than 23%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.96+0.02 · Ø 0.94 better than 63%
Pistol kills per match 1.6
Knife kills 1 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (12.4%).

2K rounds 10.2%−2.2 pp · Ø 12.4% better than 6%
3K rounds 3.0%−0.6 pp · Ø 3.6% better than 28%
MVPs per match 1.9−0.2 · Ø 2.1 better than 36%
4Ks and aces 4x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

0.79 enemies flashed per round and so well above the average (0.23).

Utility hit rate 32%−2 pp · Ø 34% better than 41%
Utility damage per round 7.6+4.0 · Ø 3.6 better than 97%
Enemies flashed per round 0.79+0.56 · Ø 0.23 better than 99%
Deaths per round 72%−1 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −5.4, Win rate −6 pp, ELO −347

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.66
DecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.78. Last 3 months: 0.63 (at the start 0.69). Clearly below the average (0.69).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −188 ELO
38 matches · 39% win rate
On Inferno −54 ELO
50 matches · 46% win rate
On Fridays −55 ELO, win rate 42%

fikullaklavikula loses the most ELO on Mirage: −188 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Anubis
  2. Recorded match no. 100 · Overpass
  3. Most kills in a match: 33 · Anubis
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient53
51% better than 52%
0.73 better than 71%
83.3 better than 83%
0.84 better than 19%
50% of 76 duels better than 62%
40% of 15 situations better than 62%
Inferno50
46% better than 34%
0.70 better than 56%
83.5 better than 79%
0.89 better than 35%
55% of 73 duels better than 82%
38% of 8 situations better than 55%
Anubis43
51% better than 53%
0.67 better than 40%
78.7 better than 62%
0.90 better than 33%
40% of 115 duels better than 11%
38% of 8 situations better than 56%
Mirage38
39% better than 19%
0.68 better than 43%
77.8 better than 54%
0.94-
46% of 35 duels better than 36%
60% of 5 situations better than 94%
Cache8
50% -
0.74 -
81.7 -
0.98-
35% of 23 duels -
33% of 3 situations -
Overpass7
43% -
0.72 -
80.6 -
-
-
-
Nuke6
67% -
0.48 -
64.0 -
0.94-
80% of 5 duels -
33% of 3 situations -
Dust 25
0% -
0.61 -
75.8 -
0.46-
0% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fikullaklavikula plays

Across 210 matches fikullaklavikula averages K/R 0.69 and ADR 80.5; the rating across the 78 rated matches is 0.89. Biggest strength: Utility damage per round at 7.6, better than 97% of level 4 players. Most room to improve: Opening duels won at 44%, better than only 20% of level 4 players. Averages 14.9 kills per match with 37% headshots. The strongest map is Ancient with a 51% win rate in 53 matches. In 20 of 78 matches the rating was 1.10 or higher (26%), in 46 it was below 0.90. In 51 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 0.98. fikullaklavikula loses the most ELO on Mirage (−188 ELO, win rate 39%). Things go best on Ancient (+224 ELO, win rate 51%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.06, ADR −5.4, Win rate −6 pp, ELO −347. Last 30 days: 28 matches, win rate 39%, net ELO −147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.