How does felixfellhase play?

K/R 0.73 ADR 81.6 from 119 matches
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

MVPs per match 2.4+0.1 · Ø 2.3 better than 57%

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether felixfellhase is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.87.

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −110 ELO
24 matches · 38% win rate
On Sundays −51 ELO, win rate 50%

felixfellhase loses the most ELO on Dust 2: −110 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.40 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 49 · Inferno

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
70% better than 96%
0.71 better than 33%
81.1 better than 49%
-
-
-
Dust 224
38% better than 10%
0.66 better than 13%
74.5 better than 18%
-
-
-
Ancient20
75% better than 98%
0.80 better than 74%
87.5 better than 78%
-
-
-
Overpass18
61% -
0.75 -
78.8 -
-
-
-
Inferno8
50% -
0.84 -
95.5 -
-
-
-
Anubis7
14% -
0.68 -
84.7 -
1.40-
-
-
Nuke4
50% -
0.54 -
60.6 -
0.82-
33% of 3 duels -
-
Cache3
67% -
0.78 -
88.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How felixfellhase plays

Averages 16.6 kills per match with 50% headshots. The strongest map is Ancient with a 75% win rate in 20 matches. felixfellhase loses the most ELO on Dust 2 (−110 ELO, win rate 38%). Things go best on Ancient (+140 ELO, win rate 75%). Match no. 1 of the day goes best: 64% win rate, +103 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.