fazybtw

USA
Moderator Streamer Player Viewer

11,683 followers 3 streams in 30 days 88 avg. viewers last live on Oct 12, 2026

541 matches tracked 103 matches in 30 days

How does fazybtw play?

Rating 1.18 (from 423 matches) K/R 0.85 ADR 91.6 from 541 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 423 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 29%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 93%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.21+0.16 · Ø 1.05 better than 87%
Pistol kills per match 3.0
Knife kills 5 in 541 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.8%+2.2 pp · Ø 13.6% better than 89%
3K rounds 5.3%+1.0 pp · Ø 4.3% better than 85%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 75x 4K, 7 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+3 pp · Ø 34% better than 70%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 89%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 61%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +167
= Stayed the same
K/R at 0.84, Rating at 1.17, ADR at 90.7, Headshots at 61%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 541 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −369 ELO
71 matches · 41% win rate
On Anubis −226 ELO
94 matches · 48% win rate
On Mondays −221 ELO, win rate 45%

fazybtw loses the most ELO in match 4 of the day: −369 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Highest rating in a match: 2.52 · Cache
  3. Most kills in a match: 44 · Cache
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 541 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage188
53% right on the average
0.86 better than 89%
92.0 better than 89%
1.21 better than 89%
56% of 517 duels better than 73%
41% of 99 situations better than 58%
Ancient141
55% better than 54%
0.86 better than 89%
94.1 better than 92%
1.18 better than 85%
59% of 514 duels better than 85%
40% of 57 situations better than 55%
Anubis94
48% better than 30%
0.84 better than 84%
90.8 better than 88%
1.15 better than 79%
60% of 265 duels better than 87%
30% of 60 situations better than 28%
Cache45
58% better than 53%
0.90 better than 88%
98.5 better than 91%
1.28 better than 87%
64% of 173 duels better than 90%
27% of 30 situations better than 23%
Dust 234
44% better than 17%
0.71 better than 29%
78.2 better than 31%
1.01 better than 32%
51% of 86 duels better than 43%
21% of 14 situations better than 10%
Nuke18
33% better than 2%
0.79 better than 58%
88.0 better than 73%
1.09-
51% of 41 duels better than 39%
64% of 11 situations better than 93%
Inferno13
46% -
0.77 -
82.4 -
1.11-
37% of 30 duels -
20% of 5 situations -
Overpass6
50% -
0.77 -
82.6 -
0.62-
50% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How fazybtw plays

Across 541 matches fazybtw averages K/R 0.85 and ADR 91.6; the rating across the 423 rated matches is 1.18. Biggest strength: Headshot rate at 61%, better than 93% of level 10 · 2,750-2,999 ELO players. Averages 19.0 kills per match with 61% headshots. The strongest map is Cache with a 58% win rate in 45 matches. In 246 of 423 matches the rating was 1.10 or higher (58%), in 81 it was below 0.90. In 288 matches with detailed stats: 75 4Ks and 7 aces. Best month by rating: August 2026 at 1.23. fazybtw loses the most ELO in match 4 of the day (−369 ELO, win rate 41%). Things go best on Ancient (+340 ELO, win rate 55%). Improved over the last three months: ELO +167. Unchanged in recent months: K/R at 0.84, Rating at 1.17, ADR at 90.7, Headshots at 61%, Win rate at 52%. Last 30 days: 103 matches, win rate 46%, net ELO −250.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.