farangxx

Isle of Man
Streamer

348 followers 8 streams in 30 days 1 avg. viewers last live on Oct 6, 2026

486 matches tracked 140 matches in 30 days
ELO ▲ 65
2,460
30-day peak: 2,581
Rank EU
#60,508
Isle of Man #70 in Isle of Man

How does farangxx play?

Rating 1.08 (from 447 matches) K/R 0.75 ADR 79.5 from 486 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 447 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (326 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 4%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.11+0.08 · Ø 1.03 better than 71%
Pistol kills per match 2.9
Knife kills 6 in 486 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 75x 4K, 6 aces in 326 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +4.2
= Stayed the same
Headshots at 39%
▼ Got worse
Win rate −4 pp, ELO −156

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 486 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −311 ELO
123 matches · 45% win rate
On Dust 2 −146 ELO
153 matches · 47% win rate
On Wednesdays −155 ELO, win rate 42%

farangxx loses the most ELO from match 5 of the day: −311 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.48 · Dust 2
  4. Recorded match no. 250 · Dust 2

Maps in detail

from the last 486 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2153
47% better than 33%
0.78 better than 67%
82.8 better than 57%
1.10 better than 69%
51% of 450 duels right on the average
35% of 100 situations better than 43%
Mirage106
55% better than 62%
0.73 better than 42%
77.3 better than 29%
1.03 better than 47%
47% of 327 duels better than 25%
39% of 70 situations better than 53%
Ancient66
56% better than 64%
0.71 better than 32%
75.3 better than 19%
1.05 better than 57%
44% of 186 duels better than 13%
43% of 44 situations better than 61%
Inferno62
53% better than 45%
0.78 better than 62%
82.1 better than 48%
1.17 better than 79%
58% of 184 duels better than 73%
56% of 34 situations better than 88%
Anubis47
53% right on the average
0.74 better than 47%
78.2 better than 32%
1.07 better than 58%
50% of 125 duels better than 41%
39% of 38 situations better than 52%
Nuke33
42% better than 14%
0.75 better than 46%
77.3 better than 23%
1.08 better than 56%
47% of 95 duels better than 23%
48% of 27 situations better than 69%
Cache12
33% -
0.64 -
72.4 -
0.90-
50% of 36 duels -
43% of 7 situations -
Overpass4
25% -
1.01 -
91.9 -
1.12-
60% of 5 duels -
75% of 4 situations -
Vertigo3
33% -
0.76 -
83.2 -
1.07-
33% of 6 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How farangxx plays

Across 486 matches farangxx averages K/R 0.75 and ADR 79.5; the rating across the 447 rated matches is 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 39% headshots. The strongest map is Ancient with a 56% win rate in 66 matches. In 204 of 447 matches the rating was 1.10 or higher (46%), in 147 it was below 0.90. In 326 matches with detailed stats: 75 4Ks and 6 aces. Best month by rating: June 2026 at 1.26. farangxx loses the most ELO from match 5 of the day (−311 ELO, win rate 45%). Things go best in match 4 of the day (+356 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +356 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.2. Got weaker: Win rate −4 pp, ELO −156. Unchanged in recent months: Headshots at 39%. Last 30 days: 140 matches, win rate 49%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.