fakee_csgo

HU
Moderator Streamer Player
273 matches tracked 124 matches in 30 days

How does fakee_csgo play?

Rating 1.30 (from 203 matches) K/R 0.89 ADR 90.9 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 10
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with at least a normal rating (0.90 and up). 81%
Rating spread from 203 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 34% good 1.10 to 1.29 15% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
Multi-killsClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 60%+9 pp better than 96%

Clutch

Strength
Last one alive
Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.5+0.9 better than 97%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 56%+5 pp better than 81%
AWP share of kills 16%+5 pp better than 74%
K/D 1.29+0.25 better than 96%
Pistol kills per match 3.7
Knife kills 4 in 273 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.3%+1.9 pp better than 87%
Rounds with 3K 7.4%+3.3 pp better than 99%
MVPs per match 3.1+0.7 better than 97%
4Ks and aces 76x 4K, 7 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.10.0 level
Enemies flashed per round 0.32+0.02 better than 58%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +6.8, Headshots +3 pp, ELO +208
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.89
AprMayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.91 (at the start 0.85).

Patterns

From the last 273 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −277 ELO
31 matches · 35% wins
On Anubis −31 ELO
20 matches · 55% wins
On Wednesdays −45 ELO, win rate 45%

fakee_csgo loses the most ELO in match 4 of the day: −277 ELO, 35% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 55 · Anubis
  3. Highest rating in a match: 2.56 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
51% better than 46%
0.85 better than 88%
88.1 better than 81%
1.23 better than 92%
58% of 431 duels better than 83%
42% of 55 situations better than 61%
Ancient55
53% level
0.88 better than 95%
87.7 better than 79%
1.28 better than 97%
60% of 168 duels better than 90%
32% of 37 situations better than 32%
Inferno51
57% better than 58%
0.98 better than 98%
99.3 better than 93%
1.44 better than 98%
67% of 243 duels better than 96%
50% of 32 situations better than 75%
Dust 235
51% better than 45%
0.85 better than 90%
88.4 better than 83%
1.27 better than 95%
56% of 114 duels better than 75%
63% of 16 situations better than 96%
Anubis20
55% better than 58%
0.95 better than 99%
95.1 better than 97%
1.32 better than 98%
53% of 120 duels better than 56%
41% of 17 situations better than 57%
Nuke13
69% -
0.86 -
85.2 -
1.33-
55% of 51 duels -
20% of 10 situations -
Cache4
75% -
0.91 -
96.8 -
1.14-
69% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fakee_csgo plays

Across 273 matches fakee_csgo averages K/R 0.89 and ADR 90.9; the rating across the 203 rated matches is 1.30. Biggest strength: Rounds with 3K at 7.4%. That is better than 99% of players on level 10. On average 19.8 kills per match, 56% of them headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 132 of 203 matches the rating was 1.10 or higher (65%), in 39 it was below 0.90. In 201 matches with detailed stats: 76 4Ks and 7 aces. Best month by rating: September 2026 at 1.34. fakee_csgo loses the most ELO in match 4 of the day (−277 ELO, win rate 35%). Things go best from match 5 of the day (+295 ELO, win rate 59%). Improved over the last three months: K/R +0.06, ADR +6.8, Headshots +3 pp, ELO +208. Got weaker: Win rate −3 pp. Last 30 days: 124 matches, win rate 56%, ELO balance +227.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.