faillor_

Seychelles
Streamer

9,591 followers 1 stream in 30 days 55 avg. viewers last live on Oct 2, 2026

126 matches tracked

How does faillor_ play?

K/R 0.89 ADR 94.3 from 126 matches
Player type
Deals serious damage
More damage per round than the level 9 average.
Damage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
K/D 1.31+0.31 · Ø 1.00 better than 99%
Pistol kills per match 3.0
Knife kills 1 in 126 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

MVPs per match 3.0+0.8 · Ø 2.2 better than 98%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
Whether faillor_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 126 before.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −153 ELO
35 matches · 51% win rate
In match 1 of the day +114 ELO
27 matches · 56% win rate
Between 12:00 and 18:00 −40 ELO, win rate 50%

faillor_ loses the most ELO on Dust 2: −153 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Mirage
  3. Most kills in a match: 43 · Dust 2
  4. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
61% better than 84%
0.84 better than 92%
89.5 better than 90%
-
-
-
Dust 235
51% better than 51%
0.91 better than 98%
97.1 better than 98%
-
-
-
Ancient16
88% better than 99%
1.05 better than 99%
107.7 better than 99%
-
-
-
Nuke6
83% -
0.82 -
89.4 -
-
-
-
Anubis5
40% -
0.91 -
95.7 -
-
-
-
Overpass3
67% -
0.99 -
95.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How faillor_ plays

Biggest strength: K/D at 1.31, better than 99% of level 9 players. Averages 19.2 kills per match with 48% headshots. The strongest map is Ancient with a 88% win rate in 16 matches. faillor_ loses the most ELO on Dust 2 (−153 ELO, win rate 51%). Things go best on Mirage (+324 ELO, win rate 61%). From match no. 5 of the day on, things go best: 66% win rate, +176 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.