eyemLeonard

American Samoa
Moderator Streamer Player Viewer

1,424 followers 34 streams in 30 days 15 avg. viewers last live on Oct 23, 2026

346 matches tracked 37 matches in 30 days
ELO ▲ 315
1,742
30-day peak: 1,765
Rank EU
#400,166
American Samoa #133 in American Samoa

How does eyemLeonard play?

Rating 0.96 (from 228 matches) K/R 0.72 ADR 78.3 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 228 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.96−0.03 · Ø 0.99 better than 34%
Pistol kills per match 2.4
Knife kills 29 in 346 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 27%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 16x 4K, 1 ace in 95 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 12%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.07, Headshots +3 pp
= Stayed the same
K/R at 0.74, ADR at 78.5
▼ Got worse
Win rate −5 pp, ELO −153

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.74 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −185 ELO
49 matches · 41% win rate
In match 4 of the day −159 ELO
34 matches · 38% win rate
Between 0:00 and 6:00 −247 ELO, win rate 35%
On Saturdays −165 ELO, win rate 44%

eyemLeonard loses the most ELO on Anubis: −185 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.12 · Dust 2
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
51% better than 52%
0.62 better than 8%
69.7 better than 8%
0.89 better than 13%
42% of 203 duels better than 11%
27% of 41 situations better than 20%
Dust 255
45% better than 31%
0.66 better than 20%
75.6 better than 28%
0.91 better than 18%
42% of 206 duels better than 13%
26% of 19 situations better than 18%
Ancient51
55% better than 68%
0.75 better than 59%
82.3 better than 59%
0.95 better than 29%
43% of 145 duels better than 11%
64% of 14 situations better than 96%
Nuke51
67% better than 85%
0.75 right on the average
75.7 better than 22%
1.11 better than 69%
57% of 157 duels better than 75%
23% of 22 situations better than 15%
Anubis49
41% better than 22%
0.67 better than 22%
69.8 better than 8%
0.95 better than 27%
46% of 153 duels better than 24%
25% of 12 situations better than 18%
Cache33
52% -
0.73 -
75.4 -
1.02-
54% of 125 duels -
36% of 11 situations -
Inferno29
41% better than 19%
0.64 better than 15%
68.1 better than 6%
0.89 better than 14%
46% of 168 duels better than 27%
29% of 7 situations better than 27%

Compared with players on the same level who have at least 15 matches on the map.

How eyemLeonard plays

Across 346 matches eyemLeonard averages K/R 0.72 and ADR 78.3; the rating across the 228 rated matches is 0.96. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 8 players. Averages 14.9 kills per match with 46% headshots. The strongest map is Nuke with a 67% win rate in 51 matches. In 68 of 228 matches the rating was 1.10 or higher (30%), in 98 it was below 0.90. In 95 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. eyemLeonard loses the most ELO on Anubis (−185 ELO, win rate 41%). Things go best on Nuke (+479 ELO, win rate 67%). From match no. 5 of the day on, things go best: 56% win rate, +120 ELO. Improved over the last three months: Rating +0.07, Headshots +3 pp. Got weaker: Win rate −5 pp, ELO −153. Unchanged in recent months: K/R at 0.74, ADR at 78.5. Last 30 days: 37 matches, win rate 65%, net ELO +382.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.