evelinaacs

Sweden
Streamer

9,409 followers 14 streams in 30 days 29 avg. viewers last live on Oct 22, 2026

396 matches tracked 125 matches in 30 days
ELO ▲ 370
1,664
30-day peak: 1,922
Rank EU
#457,359
Sweden #10,077 in Sweden

How does evelinaacs play?

Rating 0.86 (from 237 matches) K/R 0.60 ADR 68.7 from 396 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 237 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 40%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so clearly below the average (0.99).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.80−0.19 · Ø 0.99 better than 2%
Pistol kills per match 2.5
Knife kills 3 in 396 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 25%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 9%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 21x 4K, 5 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 83%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.16, ADR +9.1, Win rate +5 pp, ELO +373
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: October 2026 with 0.67. Last 3 months: 0.65 (at the start 0.56). Clearly below the average (0.72).

Patterns

From the last 396 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −305 ELO
51 matches · 39% win rate
In match 3 of the day −265 ELO
60 matches · 40% win rate
Between 12:00 and 18:00 −5 ELO, win rate 46%
On Thursdays −24 ELO, win rate 46%

evelinaacs loses the most ELO on Dust 2: −305 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Anubis
  2. Longest win streak: 8 wins in a row · Ancient
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 396 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
56% better than 72%
0.61 better than 6%
69.5 better than 7%
0.90 better than 15%
43% of 332 duels better than 15%
22% of 27 situations better than 12%
Ancient71
46% better than 38%
0.60 better than 3%
67.4 better than 3%
0.86 better than 7%
47% of 188 duels better than 29%
26% of 27 situations better than 23%
Anubis57
53% better than 61%
0.60 better than 5%
70.6 better than 9%
0.89 better than 13%
48% of 181 duels better than 34%
80% of 10 situations better than 99%
Dust 251
39% better than 14%
0.57 better than 2%
65.5 better than 1%
0.76 better than 1%
42% of 160 duels better than 13%
67% of 9 situations better than 97%
Inferno37
57% better than 69%
0.62 better than 10%
69.0 better than 7%
0.88 better than 12%
39% of 114 duels better than 7%
57% of 7 situations better than 88%
Nuke29
48% better than 34%
0.58 better than 2%
67.4 better than 2%
0.75-
38% of 56 duels better than 3%
50% of 4 situations better than 76%
Overpass13
46% -
0.54 -
61.6 -
0.56-
33% of 9 duels -
-
Vertigo6
67% -
0.82 -
93.3 -
1.14-
48% of 27 duels -
27% of 11 situations -
Cache5
20% -
0.63 -
73.8 -
0.78-
27% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How evelinaacs plays

Across 396 matches evelinaacs averages K/R 0.60 and ADR 68.7; the rating across the 237 rated matches is 0.86. Biggest strength: Headshot rate at 54%, better than 85% of level 8 players. Most room to improve: K/D at 0.80, better than only 2% of level 8 players. Averages 13.2 kills per match with 54% headshots. The strongest map is Inferno with a 57% win rate in 37 matches. In 59 of 237 matches the rating was 1.10 or higher (25%), in 136 it was below 0.90. In 187 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: October 2026 at 0.92. evelinaacs loses the most ELO on Dust 2 (−305 ELO, win rate 39%). Things go best on Mirage (+350 ELO, win rate 56%). Improved over the last three months: K/R +0.09, Rating +0.16, ADR +9.1, Win rate +5 pp, ELO +373. Got weaker: Headshots −3 pp. Last 30 days: 125 matches, win rate 53%, net ELO +279.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.