escapeek

Belgium
Streamer Player
240 matches tracked 22 matches in 30 days
ELO ▼ 17
2,276
30-day peak: 2,357
Rank EU
#105,445
Belgium #400 in Belgium

How does escapeek play?

Rating 1.04 (from 86 matches) K/R 0.74 ADR 81.3 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 86 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 52%+1 pp · Ø 51% better than 64%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.99−0.03 · Ø 1.02 better than 31%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.3%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 13x 4K, 0 aces in 63 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 24%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +221
= Stayed the same
K/R at 0.76, ADR at 82.1, Headshots at 52%, Win rate at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.79
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.79. Last 3 months: 0.76 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −89 ELO
62 matches · 55% win rate
On Fridays +67 ELO, win rate 47%

escapeek loses the most ELO on Dust 2: −89 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Ancient
  2. Highest rating in a match: 1.82 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Reached level 10 · Ancient
  5. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
56% better than 67%
0.74 better than 47%
81.2 better than 51%
1.07 better than 61%
57% of 91 duels better than 81%
50% of 14 situations better than 80%
Dust 262
55% better than 59%
0.77 better than 64%
84.2 better than 68%
1.05 better than 54%
48% of 129 duels better than 30%
30% of 10 situations better than 28%
Ancient46
61% better than 82%
0.72 better than 39%
80.6 better than 47%
0.99 better than 36%
52% of 89 duels better than 53%
50% of 6 situations better than 77%
Anubis27
52% better than 48%
0.75 better than 56%
80.2 better than 46%
1.16-
64% of 53 duels better than 96%
43% of 7 situations better than 63%
Nuke19
58% better than 58%
0.78 better than 56%
83.2 better than 54%
1.07-
50% of 34 duels better than 37%
0% of 4 situations better than 1%
Overpass9
56% -
0.79 -
83.1 -
1.46-
80% of 5 duels -
-
Inferno8
25% -
0.63 -
70.2 -
0.71-
50% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How escapeek plays

Across 240 matches escapeek averages K/R 0.74 and ADR 81.3; the rating across the 86 rated matches is 1.04. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 52% headshots. The strongest map is Ancient with a 61% win rate in 46 matches. In 35 of 86 matches the rating was 1.10 or higher (41%), in 32 it was below 0.90. In 63 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. escapeek loses the most ELO on Dust 2 (−89 ELO, win rate 55%). Things go best on Mirage (+247 ELO, win rate 56%). Improved over the last three months: ELO +221. Unchanged in recent months: K/R at 0.76, ADR at 82.1, Headshots at 52%, Win rate at 58%. Last 30 days: 22 matches, win rate 55%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.