erikkcs

Poland
Moderator Streamer Player Viewer
268 matches tracked 67 matches in 30 days Follow on Twitch

How does erikkcs play?

Rating 1.03 (from 168 matches) K/R 0.74 ADR 80.7 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56% on level 9
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 168 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 50%0 pp level

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 26%+5 pp better than 80%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+9 pp better than 91%
AWP share of kills 10%−1 pp better than 56%
K/D 1.03+0.03 better than 57%
Pistol kills per match 2.9
Knife kills 4 in 268 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.4 pp better than 55%
Rounds with 3K 4.2%+0.3 pp better than 60%
MVPs per match 2.30.0 level
4Ks and aces 36x 4K, 2 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 6.0+1.7 better than 88%
Enemies flashed per round 0.40+0.12 better than 80%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 81.4
▼ Got worse
Headshots −2 pp, Win rate −6 pp, ELO −410

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.73).

Patterns

From the last 268 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −448 ELO
34 matches · 26% wins
On Dust 2 −151 ELO
40 matches · 50% wins
Between 0:00 and 6:00 −251 ELO, win rate 40%
On Mondays −255 ELO, win rate 28%

erikkcs loses the most ELO in match 4 of the day: −448 ELO, 26% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.03 · Mirage
  3. Most kills in a match: 52 · Mirage
  4. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
47% better than 38%
0.78 better than 74%
83.3 better than 68%
1.08 better than 71%
53% of 236 duels better than 66%
29% of 34 situations better than 25%
Ancient44
52% better than 54%
0.76 better than 63%
83.3 better than 63%
1.01 better than 47%
49% of 182 duels better than 41%
54% of 26 situations better than 83%
Dust 240
50% better than 45%
0.70 better than 33%
74.8 better than 21%
1.02 better than 47%
46% of 93 duels better than 26%
33% of 18 situations better than 38%
Inferno37
54% level
0.74 better than 56%
82.0 better than 61%
1.03 level
50% of 152 duels better than 38%
42% of 26 situations better than 59%
Anubis36
56% better than 68%
0.70 better than 33%
77.8 better than 36%
0.94 better than 20%
50% of 155 duels level
44% of 16 situations better than 67%
Nuke21
43% better than 11%
0.77 better than 55%
81.7 better than 47%
1.05-
53% of 94 duels level
58% of 19 situations better than 85%
Cache14
50% -
0.73 -
79.3 -
1.09-
48% of 58 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How erikkcs plays

Across 268 matches erikkcs averages K/R 0.74 and ADR 80.7; the rating across the 168 rated matches is 1.03. Biggest strength: Headshot rate at 57%. That is better than 91% of players on level 9. On average 16.5 kills per match, 57% of them headshots. The strongest map is Anubis with a 56% win rate in 36 matches. In 67 of 168 matches the rating was 1.10 or higher (40%), in 58 it was below 0.90. In 186 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. erikkcs loses the most ELO in match 4 of the day (−448 ELO, win rate 26%). Things go best from match 5 of the day (+178 ELO, win rate 63%). Got weaker: Headshots −2 pp, Win rate −6 pp, ELO −410. Unchanged in recent months: K/R at 0.75, ADR at 81.4. Last 30 days: 67 matches, win rate 48%, ELO balance −68.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.