How does eotampinha play?

Rating 1.18 (from 7 matches) K/R 0.77 ADR 80.7 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating from 7 of 132 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (4 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 15% no comparison
Opening duels won 48% no comparison

Clutch

Last one alive
Clutch 1v1 won 67% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.8 no comparison

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 28% no comparison
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.3
Knife kills 1 in 132 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 22.7% no comparison
3K rounds 8.0% no comparison
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 1x 4K, 0 aces in 4 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 45% no comparison
Utility damage per round 3.5 no comparison
Enemies flashed per round 0.32 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether eotampinha is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 4 matches from the last 3 months and 128 before.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −175 ELO
30 matches · 40% win rate
On Mirage −23 ELO
50 matches · 48% win rate
Between 0:00 and 6:00 −25 ELO, win rate 49%
On Fridays −8 ELO, win rate 46%

eotampinha loses the most ELO in match 1 of the day: −175 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Cache
  2. Longest win streak: 13 wins in a row · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 47 · Mirage

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
48% better than 34%
0.78 better than 66%
83.3 better than 61%
-
-
-
Dust 244
61% better than 81%
0.80 better than 75%
82.1 better than 54%
1.04-
41% of 29 duels better than 7%
50% of 2 situations better than 81%
Anubis14
79% -
0.88 -
88.6 -
1.23-
67% of 9 duels -
-
Ancient10
30% -
0.65 -
71.5 -
-
-
-
Nuke5
20% -
0.61 -
68.4 -
-
-
-
Cache4
50% -
1.17 -
115.2 -
1.95-
50% of 4 duels -
50% of 2 situations -
Inferno4
75% -
0.84 -
87.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How eotampinha plays

Across 132 matches eotampinha averages K/R 0.77 and ADR 80.7; the rating across the 7 rated matches is 1.18. Averages 17.4 kills per match with 50% headshots. The strongest map is Anubis with a 79% win rate in 14 matches. In 4 matches with detailed stats: 1 4Ks and 0 aces. eotampinha loses the most ELO in match 1 of the day (−175 ELO, win rate 40%). Things go best from match 5 of the day (+271 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +271 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.