emo_b1ch_

Central African Republic
Streamer Player
139 matches tracked
ELO
2,063
Peak across recorded matches: 2,303
Rank EU
#202,098
Central African Republic #36 in Central African Republic

How does emo_b1ch_ play?

Rating 1.00 K/R 0.72 ADR 79.2 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 139 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 4%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.5
Knife kills 2 in 139 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 11x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 80.5
▼ Got worse
Win rate −6 pp, ELO −228

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −225 ELO
23 matches · 26% win rate
In match 3 of the day −221 ELO
20 matches · 35% win rate
On Thursdays −69 ELO, win rate 38%

emo_b1ch_ loses the most ELO in match 2 of the day: −225 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Inferno
  2. Most kills in a match: 35 · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% right on the average
0.70 better than 33%
77.7 better than 36%
0.95 better than 26%
49% of 218 duels better than 40%
26% of 47 situations better than 19%
Dust 233
55% better than 63%
0.74 right on the average
80.5 better than 47%
1.03 right on the average
54% of 183 duels better than 64%
25% of 28 situations better than 18%
Ancient21
33% better than 5%
0.67 better than 15%
71.8 better than 8%
0.94 better than 20%
46% of 90 duels better than 21%
19% of 16 situations better than 9%
Anubis11
55% -
0.87 -
91.9 -
1.27-
62% of 47 duels -
33% of 9 situations -
Inferno10
30% -
0.75 -
84.2 -
0.97-
49% of 57 duels -
50% of 4 situations -
Cache6
50% -
0.67 -
74.9 -
0.91-
25% of 16 duels -
0% of 1 situations -
Nuke5
20% -
0.74 -
84.2 -
1.04-
48% of 27 duels -
33% of 3 situations -
Vertigo3
67% -
0.77 -
84.8 -
1.10-
58% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emo_b1ch_ plays

Across 139 matches emo_b1ch_ averages K/R 0.72, ADR 79.2 and a rating of 1.00. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Dust 2 with a 55% win rate in 33 matches. In 46 of 139 matches the rating was 1.10 or higher (33%), in 59 it was below 0.90. In 50 matches with detailed stats: 11 4Ks and 0 aces. emo_b1ch_ loses the most ELO in match 2 of the day (−225 ELO, win rate 26%). Things go best from match 5 of the day (+316 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +316 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −6 pp, ELO −228. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 80.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.