emi__sz

AR
Streamer
345 matches tracked 129 matches in 30 days Follow on Twitch
ELO ▲ 29
2,394
30-day peak: 2,414
Rank SA ▲ 172 places
#1,689 #334 in AR
30 days · before #1,861 · best #1,672

How does emi__sz play?

Rating 0.98 (from 212 matches) K/R 0.72 ADR 81.7 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 212 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 25% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 1%−10 pp better than 6%
K/D 1.02−0.01 better than 44%
Pistol kills per match 2.6
Knife kills 2 in 345 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 38x 4K, 5 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 5.2+1.1 better than 79%
Enemies flashed per round 0.300.00 level
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +177
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −8.0, Headshots −2 pp, Win rate −8 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.70 (at the start 0.79).

Patterns

From the last 345 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −199 ELO
22 matches · 32% wins
In match 1 of the day −192 ELO
100 matches · 44% wins
Between 6:00 and 12:00 −279 ELO, win rate 45%
On Tuesdays −141 ELO, win rate 38%

emi__sz loses the most ELO on Cache: −199 ELO, 32% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Anubis
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke
  4. Reached level 10 · Dust 2
  5. Most kills in a match: 37 · Ancient

Maps in detail

from the last 345 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient88
55% better than 58%
0.72 better than 36%
82.6 better than 55%
0.97 better than 28%
48% of 395 duels better than 32%
49% of 51 situations better than 79%
Anubis78
55% better than 60%
0.76 better than 60%
83.2 better than 61%
1.08 better than 64%
47% of 318 duels better than 24%
38% of 53 situations level
Dust 256
50% better than 41%
0.68 better than 21%
80.9 level
0.90 better than 9%
52% of 186 duels better than 54%
48% of 27 situations better than 76%
Nuke48
60% better than 63%
0.73 better than 31%
79.3 better than 35%
0.95-
49% of 157 duels better than 27%
29% of 24 situations better than 29%
Cache22
32% -
0.68 -
78.7 -
0.97-
52% of 88 duels -
50% of 8 situations -
Inferno18
44% better than 19%
0.69 better than 22%
77.4 better than 28%
0.91-
60% of 62 duels better than 85%
33% of 9 situations better than 36%
Mirage17
24% better than 1%
0.74 level
85.1 better than 71%
0.98-
66% of 41 duels better than 99%
11% of 9 situations better than 2%
Vertigo10
50% -
0.71 -
81.7 -
0.97-
50% of 42 duels -
67% of 9 situations -
Overpass8
75% -
0.75 -
84.6 -
-
57% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emi__sz plays

Across 345 matches emi__sz averages K/R 0.72 and ADR 81.7; the rating across the 212 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 44%. That is better than 80% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 16% of players on level 10. On average 16.2 kills per match, 44% of them headshots. The strongest map is Nuke with a 60% win rate in 48 matches. In 75 of 212 matches the rating was 1.10 or higher (35%), in 96 it was below 0.90. In 236 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: August 2026 at 1.00. emi__sz loses the most ELO on Cache (−199 ELO, win rate 32%). Things go best in match 2 of the day (+266 ELO, win rate 60%). Improved over the last three months: ELO +177. Got weaker: K/R −0.09, ADR −8.0, Headshots −2 pp, Win rate −8 pp. Last 30 days: 129 matches, win rate 51%, ELO balance +28.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.