emerytxx

Poland
Streamer
255 matches tracked
ELO ▼ 1
1,446
30-day peak: 1,447
Rank EU
#657,652
Poland #39,632 in Poland

How does emerytxx play?

Rating 1.04 (from 113 matches) K/R 0.73 ADR 81.9 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.98).

Headshot rate 42%−5 pp · Ø 47% better than 26%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.06+0.08 · Ø 0.98 better than 81%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (12.9%).

2K rounds 11.6%−1.3 pp · Ø 12.9% better than 15%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 5x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 25%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 49%
Deaths per round 69%−4 pp · Ø 73% better than 90%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +3 pp, ELO +156
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −4.9, Headshots −5 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.66
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.66 (at the start 0.72). Slightly below the average (0.71).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −220 ELO
39 matches · 33% win rate
In match 4 of the day −186 ELO
31 matches · 42% win rate
Between 12:00 and 18:00 −63 ELO, win rate 46%
On Wednesdays −334 ELO, win rate 34%

emerytxx loses the most ELO on Anubis: −220 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.24 · Ancient
  4. Most kills in a match: 42 · Inferno

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
57% better than 75%
0.73 better than 57%
83.2 better than 71%
0.98 better than 44%
46% of 115 duels better than 28%
35% of 20 situations better than 41%
Mirage54
44% better than 30%
0.77 better than 78%
85.2 better than 82%
1.06 better than 76%
59% of 68 duels better than 92%
58% of 12 situations better than 91%
Ancient44
61% better than 83%
0.77 better than 73%
85.1 better than 77%
1.12 better than 88%
51% of 63 duels better than 55%
30% of 10 situations better than 28%
Anubis39
33% better than 3%
0.72 better than 54%
79.8 better than 54%
1.04 better than 67%
55% of 99 duels better than 74%
44% of 9 situations better than 68%
Inferno25
60% better than 80%
0.71 right on the average
81.4 better than 64%
1.07-
60% of 40 duels better than 90%
38% of 8 situations right on the average
Cache18
50% -
0.72 -
77.5 -
0.98-
34% of 29 duels -
33% of 3 situations -
Nuke18
61% better than 76%
0.67 better than 16%
73.8 better than 17%
1.12-
58% of 24 duels better than 86%
44% of 9 situations better than 67%

Compared with players on the same level who have at least 15 matches on the map.

How emerytxx plays

Across 255 matches emerytxx averages K/R 0.73 and ADR 81.9; the rating across the 113 rated matches is 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 7 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 7 players. Averages 16.1 kills per match with 42% headshots. The strongest map is Ancient with a 61% win rate in 44 matches. In 41 of 113 matches the rating was 1.10 or higher (36%), in 47 it was below 0.90. In 50 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.25. emerytxx loses the most ELO on Anubis (−220 ELO, win rate 33%). Things go best on Ancient (+284 ELO, win rate 61%). From match no. 5 of the day on, things go best: 62% win rate, +219 ELO. Improved over the last three months: Win rate +3 pp, ELO +156. Got weaker: K/R −0.06, ADR −4.9, Headshots −5 pp. Last 30 days: 3 matches, win rate 67%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.