EmerekraL

Turkey
Streamer

276 followers 3 streams in 30 days 1 avg. viewers last live on Oct 13, 2026

130 matches tracked

How does EmerekraL play?

Rating 1.03 K/R 0.72 ADR 78.2 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 130 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 23%+12 pp · Ø 11% better than 92%
K/D 1.07+0.04 · Ø 1.03 better than 66%
Pistol kills per match 2.2
Knife kills 3 in 130 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 10x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 79%
Deaths per round 67%−5 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.07, Rating −0.07, ADR −4.2, ELO −89

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months: 0.69 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −18 ELO
65 matches · 45% win rate
On Fridays −120 ELO, win rate 44%

EmerekraL loses the most ELO from match 5 of the day: −18 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 2.12 · Dust 2

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
58% better than 76%
0.78 better than 72%
81.7 better than 55%
1.11 better than 76%
57% of 180 duels better than 80%
43% of 35 situations better than 66%
Mirage25
48% better than 38%
0.79 better than 72%
85.7 better than 73%
1.08 better than 66%
52% of 144 duels better than 55%
42% of 24 situations better than 62%
Ancient18
44% better than 28%
0.66 better than 14%
78.3 better than 34%
0.93 better than 19%
44% of 68 duels better than 15%
31% of 13 situations better than 31%
Inferno15
67% better than 89%
0.72 better than 46%
80.1 better than 44%
1.06 better than 60%
58% of 76 duels better than 81%
50% of 8 situations better than 76%
Anubis13
38% -
0.54 -
63.6 -
0.80-
32% of 47 duels -
71% of 7 situations -
Cache10
30% -
0.59 -
62.3 -
0.91-
47% of 30 duels -
40% of 10 situations -
Nuke8
50% -
0.70 -
71.3 -
1.02-
57% of 42 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How EmerekraL plays

Across 130 matches EmerekraL averages K/R 0.72, ADR 78.2 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 41% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 47 of 130 matches the rating was 1.10 or higher (36%), in 51 it was below 0.90. In 61 matches with detailed stats: 10 4Ks and 0 aces. EmerekraL loses the most ELO from match 5 of the day (−18 ELO, win rate 45%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.07, Rating −0.07, ADR −4.2, ELO −89. Unchanged in recent months: Win rate at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.