elt3zirkone

CN
Player
174 matches tracked Follow on Twitch

How does elt3zirkone play?

K/R 0.85 ADR 91.2 from 174 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 86%
Opening duels won 52%+2 pp better than 63%

Clutch

Weakness
Last one alive
Clutch 1v1 won 36%−3 pp better than 38%
Clutch 1v2 won 15%−6 pp better than 15%
Clutch kills per match 1.0−0.7 better than 4%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 55%+7 pp better than 85%
AWP share of kills 7%−4 pp better than 43%
K/D 1.15+0.14 better than 90%
Pistol kills per match 3.6
Knife kills 1 in 174 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.5%+2.4 pp better than 94%
Rounds with 3K 5.9%+2.0 pp better than 97%
MVPs per match 3.0+0.7 better than 97%
4Ks and aces 52x 4K, 4 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 57%
Utility damage per round 3.5−0.8 better than 32%
Enemies flashed per round 0.43+0.15 better than 85%
Rounds with a death 74%+2.0 pp better than 27%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.95.

Patterns

From the last 174 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −7 ELO
27 matches · 52% wins
In match 2 of the day +53 ELO
28 matches · 46% wins

elt3zirkone loses the most ELO on Anubis: −7 ELO, 52% wins

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 47 · Anubis

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
57% better than 73%
0.95 better than 99%
99.8 better than 99%
-
55% of 349 duels better than 75%
41% of 29 situations better than 59%
Dust 238
58% better than 78%
0.78 better than 74%
82.7 better than 66%
-
55% of 189 duels better than 74%
50% of 12 situations better than 80%
Ancient28
54% better than 63%
0.86 better than 94%
91.3 better than 93%
-
49% of 143 duels better than 43%
31% of 13 situations better than 36%
Anubis27
52% level
0.82 better than 88%
92.0 better than 95%
-
47% of 147 duels better than 31%
40% of 10 situations better than 56%
Inferno12
50% –
0.79 –
84.5 –
-
56% of 75 duels –
25% of 4 situations –
Nuke7
57% –
0.82 –
85.6 –
-
48% of 40 duels –
0% of 3 situations –
Cache6
50% –
0.77 –
82.1 –
-
44% of 34 duels –
0% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How elt3zirkone plays

Biggest strength: Rounds with 3K at 5.9%. That is better than 97% of players on level 9. On average 18.7 kills per match, 55% of them headshots. The strongest map is Dust 2 with a 58% win rate in 38 matches. In 174 matches with detailed stats: 52 4Ks and 4 aces. elt3zirkone loses the most ELO on Anubis (−7 ELO, win rate 52%). Things go best on Mirage (+195 ELO, win rate 57%). Last 30 days: 9 matches, win rate 78%, ELO balance +150.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.