ElisioTF

United Kingdom
Moderator Streamer Player Viewer

142 followers 7 streams in 30 days 2 avg. viewers last live on Oct 23, 2026

424 matches tracked 93 matches in 30 days
ELO ▲ 49
1,493
30-day peak: 1,634
Rank EU
#610,398
United Kingdom #11,275 in United Kingdom

How does ElisioTF play?

Rating 0.93 (from 324 matches) K/R 0.67 ADR 74.3 from 424 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 324 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 32%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 48%−3 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 81%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 71%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.90−0.13 · Ø 1.03 better than 17%
Pistol kills per match 2.2
Knife kills 15 in 424 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 32%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 38x 4K, 2 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.27).

Utility hit rate 30%−6 pp · Ø 36% better than 20%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 80%
Enemies flashed per round 0.64+0.37 · Ø 0.27 better than 98%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, ELO +82
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 74.1, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months unchanged at 0.67. Clearly below the average (0.74).

Patterns

From the last 424 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −150 ELO
76 matches · 49% win rate
On Mirage −140 ELO
97 matches · 44% win rate
Between 6:00 and 12:00 −86 ELO, win rate 46%
On Thursdays −75 ELO, win rate 43%

ElisioTF loses the most ELO on Inferno: −150 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Ancient
  2. Recorded match no. 250 · Nuke
  3. Most kills in a match: 41 · Ancient
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 424 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
44% better than 28%
0.69 better than 34%
76.6 better than 35%
0.93 better than 26%
47% of 367 duels better than 32%
53% of 30 situations better than 87%
Dust 283
51% better than 49%
0.65 better than 17%
72.1 better than 13%
0.87 better than 10%
46% of 369 duels better than 26%
36% of 28 situations better than 43%
Inferno76
49% better than 43%
0.64 better than 21%
72.7 better than 21%
0.87 better than 13%
49% of 296 duels better than 43%
50% of 24 situations better than 79%
Anubis72
53% better than 63%
0.69 better than 41%
74.7 better than 28%
1.01 better than 60%
51% of 240 duels better than 54%
36% of 28 situations better than 47%
Ancient52
54% better than 63%
0.68 better than 29%
73.9 better than 19%
0.98 better than 47%
49% of 199 duels better than 44%
41% of 37 situations better than 59%
Nuke22
59% better than 70%
0.63 better than 9%
70.3 better than 11%
0.92 better than 17%
41% of 105 duels better than 8%
45% of 11 situations better than 64%
Cache15
80% -
0.80 -
86.4 -
1.10-
57% of 83 duels -
50% of 4 situations -
Overpass7
71% -
0.64 -
70.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ElisioTF plays

Across 424 matches ElisioTF averages K/R 0.67 and ADR 74.3; the rating across the 324 rated matches is 0.93. Biggest strength: Utility damage per round at 5.5, better than 80% of level 7 players. Most room to improve: K/D at 0.90, better than only 17% of level 7 players. Averages 14.9 kills per match with 46% headshots. The strongest map is Cache with a 80% win rate in 15 matches. In 90 of 324 matches the rating was 1.10 or higher (28%), in 158 it was below 0.90. In 212 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. ElisioTF loses the most ELO on Inferno (−150 ELO, win rate 49%). Things go best on Nuke (+161 ELO, win rate 59%). Improved over the last three months: Headshots +2 pp, ELO +82. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 74.1, Win rate at 51%. Last 30 days: 93 matches, win rate 52%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.