How does ednar95 play?

Rating 1.02 (from 35 matches) K/R 0.75 ADR 81.2 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 35 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (44%).

Headshot rate 54%+10 pp · Ø 44% better than 94%
K/D 1.00+0.02 · Ø 0.98 better than 66%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

MVPs per match 2.1−0.1 · Ø 2.2 better than 49%

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Deaths per round 75%+2 pp · Ø 73% better than 33%

Progress

One value per month, dashed line is the level 5 average
Whether ednar95 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 20 before.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: November 2025 with 0.94.

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −291 ELO
28 matches · 29% win rate
In match 2 of the day −131 ELO
23 matches · 30% win rate
Between 0:00 and 6:00 −370 ELO, win rate 18%

ednar95 loses the most ELO on Mirage: −291 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.72 · Nuke
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
29% better than 3%
0.76 better than 75%
82.9 better than 75%
0.92-
47% of 51 duels better than 36%
50% of 6 situations better than 81%
Dust 220
55% better than 72%
0.67 better than 28%
77.9 better than 47%
1.07-
45% of 29 duels better than 27%
38% of 8 situations right on the average
Ancient15
73% better than 98%
0.87 better than 98%
86.5 better than 88%
1.10-
43% of 21 duels better than 20%
50% of 2 situations better than 80%
Nuke9
44% -
0.77 -
83.4 -
1.26-
61% of 28 duels -
75% of 4 situations -
Anubis4
50% -
0.73 -
78.0 -
0.92-
47% of 15 duels -
0% of 1 situations -
Inferno4
25% -
0.63 -
61.4 -
0.90-
29% of 7 duels -
0% of 1 situations -
Overpass3
33% -
0.58 -
68.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ednar95 plays

Across 86 matches ednar95 averages K/R 0.75 and ADR 81.2; the rating across the 35 rated matches is 1.02. Biggest strength: Headshot rate at 54%, better than 94% of level 5 players. Averages 15.3 kills per match with 54% headshots. The strongest map is Ancient with a 73% win rate in 15 matches. In 15 of 35 matches the rating was 1.10 or higher (43%), in 12 it was below 0.90. Best month by rating: July 2026 at 1.02. ednar95 loses the most ELO on Mirage (−291 ELO, win rate 29%). Things go best on Dust 2 (+23 ELO, win rate 55%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.