Dzhumpelboks

Puerto Rico
Streamer

5,384 followers 3 streams in 30 days 7 avg. viewers last live on Oct 6, 2026

461 matches tracked 74 matches in 30 days
ELO ▼ 175
1,450
30-day peak: 1,735
Rank EU
#653,525
Puerto Rico #940 in Puerto Rico

How does Dzhumpelboks play?

Rating 1.02 (from 312 matches) K/R 0.73 ADR 82.7 from 461 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 312 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 46%−3 pp · Ø 49% better than 20%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (0.98).

Headshot rate 48%+1 pp · Ø 47% better than 64%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.02+0.04 · Ø 0.98 better than 67%
Pistol kills per match 2.3
Knife kills 13 in 461 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just above the average (12.9%).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 62%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 29x 4K, 1 ace in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 25%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 62%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 70%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 82.3, Headshots at 48%
▼ Got worse
Win rate −4 pp, ELO −242

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.71).

Patterns

From the last 461 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −326 ELO
67 matches · 39% win rate
On Dust 2 −176 ELO
129 matches · 47% win rate
On Thursdays −179 ELO, win rate 42%

Dzhumpelboks loses the most ELO on Mirage: −326 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.51 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 43 · Anubis

Maps in detail

from the last 461 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2129
47% better than 38%
0.76 better than 73%
83.9 better than 74%
1.07 better than 76%
47% of 420 duels better than 32%
36% of 74 situations better than 44%
Anubis88
60% better than 75%
0.74 better than 64%
83.7 better than 74%
1.02 better than 60%
51% of 214 duels better than 53%
42% of 53 situations better than 61%
Ancient81
47% better than 37%
0.75 better than 65%
83.5 better than 70%
1.04 better than 68%
52% of 221 duels better than 62%
36% of 33 situations better than 47%
Mirage67
39% better than 16%
0.68 better than 33%
77.7 better than 46%
0.94 better than 30%
42% of 237 duels better than 12%
31% of 35 situations better than 32%
Inferno37
51% better than 53%
0.75 better than 70%
85.5 better than 82%
1.04 better than 67%
46% of 70 duels better than 29%
21% of 14 situations better than 13%
Nuke30
40% better than 14%
0.68 better than 19%
78.9 better than 42%
0.92 better than 19%
46% of 74 duels better than 22%
31% of 16 situations better than 31%
Cache23
43% -
0.75 -
85.6 -
0.99-
41% of 51 duels -
40% of 15 situations -
Overpass6
50% -
0.73 -
80.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Dzhumpelboks plays

Across 461 matches Dzhumpelboks averages K/R 0.73 and ADR 82.7; the rating across the 312 rated matches is 1.02. Most room to improve: Opening duels won at 46%, better than only 20% of level 7 players. Averages 16.5 kills per match with 48% headshots. The strongest map is Anubis with a 60% win rate in 88 matches. In 120 of 312 matches the rating was 1.10 or higher (38%), in 111 it was below 0.90. In 181 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. Dzhumpelboks loses the most ELO on Mirage (−326 ELO, win rate 39%). Things go best on Anubis (+626 ELO, win rate 60%). Got weaker: Win rate −4 pp, ELO −242. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 82.3, Headshots at 48%. Last 30 days: 74 matches, win rate 45%, net ELO −171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.