DuskDash

USA
Streamer

129 followers 4 streams in 30 days 1 avg. viewers last live on Oct 7, 2026

392 matches tracked 55 matches in 30 days

How does DuskDash play?

Rating 1.01 (from 282 matches) K/R 0.72 ADR 80.8 from 392 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 282 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 85%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (0.98).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.97−0.01 · Ø 0.98 better than 35%
Pistol kills per match 2.3
Knife kills 3 in 392 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so clearly above the average (12.9%).

2K rounds 13.9%+1.0 pp · Ø 12.9% better than 68%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 63%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 30x 4K, 2 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 74%+1 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +84
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 82.5, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 392 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −213 ELO
43 matches · 40% win rate
On Cache −184 ELO
24 matches · 38% win rate
Between 18:00 and 24:00 −332 ELO, win rate 43%
On Wednesdays −250 ELO, win rate 38%

DuskDash loses the most ELO on Inferno: −213 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 392 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
50% right on the average
0.74 better than 56%
82.8 better than 66%
1.05 better than 63%
49% of 435 duels better than 43%
27% of 51 situations better than 23%
Ancient75
56% better than 67%
0.72 better than 43%
81.4 better than 54%
0.99 better than 43%
46% of 253 duels better than 22%
26% of 31 situations better than 21%
Anubis75
48% better than 38%
0.71 better than 38%
78.9 better than 41%
1.03 better than 53%
49% of 263 duels better than 38%
49% of 35 situations better than 72%
Inferno43
40% better than 13%
0.70 better than 34%
80.5 right on the average
0.96 better than 25%
41% of 151 duels better than 6%
29% of 17 situations better than 29%
Nuke31
55% better than 47%
0.69 better than 21%
76.8 better than 26%
0.94 better than 17%
45% of 103 duels better than 14%
64% of 11 situations better than 93%
Cache24
38% -
0.70 -
77.0 -
0.95-
44% of 89 duels -
29% of 7 situations -
Dust 27
29% -
0.78 -
89.6 -
1.03-
50% of 34 duels -
50% of 4 situations -
Overpass5
40% -
0.72 -
83.7 -
-
-
-
Vertigo5
40% -
0.70 -
83.6 -
1.00-
50% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DuskDash plays

Across 392 matches DuskDash averages K/R 0.72 and ADR 80.8; the rating across the 282 rated matches is 1.01. Averages 15.8 kills per match with 48% headshots. The strongest map is Ancient with a 56% win rate in 75 matches. In 98 of 282 matches the rating was 1.10 or higher (35%), in 107 it was below 0.90. In 217 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. DuskDash loses the most ELO on Inferno (−213 ELO, win rate 40%). Things go best on Ancient (+234 ELO, win rate 56%). Improved over the last three months: Headshots +3 pp, ELO +84. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 82.5, Win rate at 50%. Last 30 days: 55 matches, win rate 55%, net ELO +167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.