drakulitovvv

Åland Islands
Streamer
303 matches tracked
ELO
2,751
30-day peak: 2,776
Rank EU
#21,265
Åland Islands #15 in Åland Islands

How does drakulitovvv play?

Rating 1.08 (from 203 matches) K/R 0.63 ADR 68.1 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 203 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 45%−7 pp · Ø 52% better than 5%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 51%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.06+0.01 · Ø 1.05 better than 48%
Pistol kills per match 2.6
Knife kills 1 in 303 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.3%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 38%
3K rounds 3.7%−0.6 pp · Ø 4.3% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 10x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 59% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 42%+8 pp · Ø 34% better than 93%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 59%−12 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ADR +4.0, Headshots +2 pp
= Stayed the same
K/R at 0.75, Rating at 1.04
▼ Got worse
Win rate −13 pp, ELO −485

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.75 (at the start 0.72). Right on the average (0.75).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −175 ELO
45 matches · 44% win rate
On Nuke −144 ELO
22 matches · 36% win rate
Between 0:00 and 6:00 −224 ELO, win rate 28%
On Tuesdays −147 ELO, win rate 38%

drakulitovvv loses the most ELO in match 3 of the day: −175 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 9 wins in a row · Ancient
  4. Highest rating in a match: 2.26 · Ancient

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
54% better than 53%
0.69 better than 20%
75.4 better than 19%
1.00 better than 31%
43% of 217 duels better than 8%
32% of 25 situations better than 29%
Ancient77
48% better than 31%
0.82 better than 78%
89.1 better than 80%
1.14 better than 77%
53% of 289 duels better than 55%
32% of 37 situations better than 33%
Anubis72
56% better than 57%
0.77 better than 59%
85.1 better than 67%
1.11 better than 68%
52% of 178 duels right on the average
54% of 24 situations better than 83%
Nuke22
36% better than 4%
0.76 better than 45%
81.6 better than 46%
1.07 better than 47%
53% of 86 duels right on the average
14% of 7 situations better than 7%
Dust 215
40% better than 10%
0.68 better than 17%
69.1 better than 3%
1.04-
52% of 25 duels right on the average
40% of 5 situations better than 54%
Overpass11
36% -
0.64 -
74.2 -
0.90-
45% of 20 duels -
67% of 3 situations -
Inferno10
90% -
0.82 -
82.3 -
1.28-
69% of 29 duels -
33% of 3 situations -
Cache5
20% -
0.66 -
71.0 -
0.96-
45% of 22 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How drakulitovvv plays

Across 303 matches drakulitovvv averages K/R 0.63 and ADR 68.1; the rating across the 203 rated matches is 1.08. Biggest strength: Deaths per round at just 59% (lower is better), better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 68.1, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 56% headshots. The strongest map is Inferno with a 90% win rate in 10 matches. In 95 of 203 matches the rating was 1.10 or higher (47%), in 65 it was below 0.90. In 36 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. drakulitovvv loses the most ELO in match 3 of the day (−175 ELO, win rate 44%). Things go best in match 1 of the day (+253 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +253 ELO. Improved over the last three months: ADR +4.0, Headshots +2 pp. Got weaker: Win rate −13 pp, ELO −485. Unchanged in recent months: K/R at 0.75, Rating at 1.04. Last 30 days: 9 matches, win rate 56%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.