Draketyli

Russia
Streamer
121 matches tracked 64 matches in 30 days Follow on Twitch

How does Draketyli play?

Rating 0.50 (from 1 matches) K/R 0.73 ADR 79.8 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.50
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 19%
Opening duels won 49%−1 pp better than 36%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+5 pp better than 78%
Clutch 1v2 won 29%+8 pp better than 90%
Clutch kills per match 1.9+0.2 better than 74%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+5 pp better than 78%
AWP share of kills 1%−10 pp better than 7%
K/D 0.98−0.03 better than 38%
Pistol kills per match 2.0
Knife kills 1 in 121 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.2 pp better than 51%
Rounds with 3K 4.1%+0.2 pp better than 58%
MVPs per match 2.2−0.1 better than 44%
4Ks and aces 20x 4K, 3 aces in 115 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 29%
Utility damage per round 1.3−3.0 better than 1%
Enemies flashed per round 0.16−0.12 better than 19%
Rounds with a death 75%+3.0 pp better than 18%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.83.

Patterns

From the last 121 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.50 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
51% better than 51%
0.79 better than 78%
85.4 better than 77%
-
57% of 180 duels better than 84%
41% of 29 situations better than 59%
Dust 239
62% better than 88%
0.69 better than 31%
76.2 better than 30%
0.50–
39% of 152 duels better than 5%
44% of 18 situations better than 66%
Anubis17
35% better than 8%
0.69 better than 29%
77.6 better than 35%
-
60% of 40 duels better than 93%
75% of 8 situations better than 98%
Ancient13
62% –
0.70 –
74.3 –
-
38% of 37 duels –
43% of 7 situations –
Nuke5
60% –
0.81 –
82.0 –
-
50% of 34 duels –
29% of 7 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Draketyli plays

Across 121 matches Draketyli averages K/R 0.73 and ADR 79.8; the rating across the 1 rated matches is 0.50. Biggest strength: Headshot rate at 53%. That is better than 78% of players on level 9. Most room to improve: Utility damage per round at 1.3. That is better than only 1% of players on level 9. On average 16.8 kills per match, 53% of them headshots. The strongest map is Dust 2 with a 62% win rate in 39 matches. In 115 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: October 2026 at 0.50. Things go best on Dust 2 (+165 ELO, win rate 62%). Last 30 days: 64 matches, win rate 52%, ELO balance +68.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.