dragancs
LIVE 541 followers 1 stream in 30 days 1 avg. viewers last live on Sep 19, 2026
Name history of dragancs
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does dragancs play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 10,580 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (51%).
Clutch
Strength30% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average62% headshots and so well above the average (52%).
Impact
StrengthExactly 2 kills in 16.4% of rounds and so well above the average (13.5%).
Utility and deaths
Average4.9 utility damage per round and so well above the average (3.8).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 1.00. Last 3 months: 0.90 (at the start 0.74). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.45.
Damage per round (ADR)
Best month: September 2026 with 100.2. Last 3 months: 92.7 (at the start 83.5). Well above the average (80.6).
Share of headshot kills
Best month: October 2026 with 72%. Last 3 months: 64% (at the start 61%). Well above the average (52%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months: 58% (at the start 54%). Well above the average (52%).
Best month: July 2026 with 3,302. Last 3 months: 2,864 (at the start 3,155).
Rounds with first kill
Best month: September 2026 with 16%.
1v1 clutches won
Best month: September 2026 with 67%.
Patterns
From the last 136 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dragancs loses the most ELO in match 1 of the day: −158 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Cache
- Highest rating in a match: 2.33 · Cache
- Most kills in a match: 45 · Dust 2
Maps in detail
from the last 136 matchesCompared with players on the same level who have at least 15 matches on the map.
How dragancs plays
Across 143 matches dragancs averages K/R 0.80 and ADR 86.8; the rating across the 50 rated matches is 1.28. Biggest strength: Rating at 1.28, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 62% headshots. The strongest map is Ancient with a 70% win rate in 33 matches. In 32 of 50 matches the rating was 1.10 or higher (64%), in 8 it was below 0.90. In 50 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.45. dragancs loses the most ELO in match 1 of the day (−158 ELO, win rate 48%). Things go best on Ancient (+27 ELO, win rate 70%). Match no. 2 of the day goes best: 65% win rate, −7 ELO. Improved over the last three months: K/R +0.16, ADR +9.2, Headshots +3 pp, Win rate +4 pp. Got weaker: ELO −291. Last 30 days: 6 matches, win rate 67%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.