dragancs

dragancs

SK
Streamer Player

541 followers 1 stream in 30 days 1 avg. viewers last live on Sep 19, 2026

143 matches tracked

How does dragancs play?

Rating 1.28 (from 50 matches) K/R 0.80 ADR 86.8 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 50 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 61%+10 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (52%).

Headshot rate 62%+10 pp · Ø 52% better than 95%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 3.3 from the last 136
Knife kills 2 in 136 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.5%).

2K rounds 16.4%+2.9 pp · Ø 13.5% better than 94%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 87%
MVPs per match 2.4+0.1 · Ø 2.3 better than 51%
4Ks and aces 21x 4K, 1 ace in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (3.8).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.9+1.1 · Ø 3.8 better than 77%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.16, ADR +9.2, Headshots +3 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −291

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 1.00. Last 3 months: 0.90 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −158 ELO
46 matches · 48% win rate
On Dust 2 −89 ELO
33 matches · 45% win rate
On Tuesdays −23 ELO, win rate 47%

dragancs loses the most ELO in match 1 of the day: −158 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 2.33 · Cache
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 24%
0.79 better than 66%
86.3 better than 71%
1.23-
58% of 107 duels better than 82%
18% of 11 situations better than 5%
Ancient33
70% better than 93%
0.90 better than 95%
97.0 better than 96%
1.45-
62% of 90 duels better than 93%
64% of 14 situations better than 95%
Dust 233
45% better than 21%
0.72 better than 34%
77.5 better than 28%
1.25-
53% of 81 duels better than 56%
33% of 12 situations better than 36%
Anubis13
46% -
0.82 -
86.5 -
1.24-
51% of 67 duels -
50% of 8 situations -
Inferno12
67% -
0.70 -
79.2 -
1.17-
45% of 20 duels -
40% of 5 situations -
Cache6
50% -
0.87 -
88.3 -
1.22-
59% of 41 duels -
0% of 3 situations -
Nuke3
67% -
0.74 -
83.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How dragancs plays

Across 143 matches dragancs averages K/R 0.80 and ADR 86.8; the rating across the 50 rated matches is 1.28. Biggest strength: Rating at 1.28, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 62% headshots. The strongest map is Ancient with a 70% win rate in 33 matches. In 32 of 50 matches the rating was 1.10 or higher (64%), in 8 it was below 0.90. In 50 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.45. dragancs loses the most ELO in match 1 of the day (−158 ELO, win rate 48%). Things go best on Ancient (+27 ELO, win rate 70%). Match no. 2 of the day goes best: 65% win rate, −7 ELO. Improved over the last three months: K/R +0.16, ADR +9.2, Headshots +3 pp, Win rate +4 pp. Got weaker: ELO −291. Last 30 days: 6 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.