dR3ekZ

Malta
Streamer Player
601 matches tracked 10 matches in 30 days

How does dR3ekZ play?

Rating 0.96 (from 438 matches) K/R 0.66 ADR 73.3 from 601 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 438 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.93−0.07 · Ø 1.00 better than 22%
Pistol kills per match 3.0
Knife kills 5 in 601 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 31%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 30x 4K, 2 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.63+0.35 · Ø 0.28 better than 98%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Headshots +2 pp
= Stayed the same
Rating at 0.96, ADR at 74.1, Win rate at 49%, ELO at 1,937
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.68 (at the start 0.63). Slightly below the average (0.73).

Patterns

From the last 601 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −254 ELO
91 matches · 44% win rate
On Mirage −109 ELO
120 matches · 49% win rate
On Saturdays −134 ELO, win rate 42%

dR3ekZ loses the most ELO in match 3 of the day: −254 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Dust 2
  2. Recorded match no. 500 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage
  4. Reached level 10 · Mirage
  5. Most kills in a match: 37 · Mirage

Maps in detail

from the last 601 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2211
50% right on the average
0.67 better than 23%
73.9 better than 20%
0.99 better than 44%
50% of 628 duels right on the average
39% of 79 situations better than 55%
Mirage120
49% better than 43%
0.65 better than 17%
72.7 better than 18%
0.93 better than 24%
43% of 315 duels better than 13%
50% of 54 situations better than 80%
Inferno109
49% better than 34%
0.64 better than 11%
73.0 better than 14%
0.93 better than 18%
43% of 258 duels better than 13%
37% of 38 situations better than 50%
Anubis54
48% better than 38%
0.66 better than 17%
73.4 better than 17%
1.00 better than 43%
38% of 139 duels better than 3%
37% of 19 situations better than 48%
Ancient44
48% better than 37%
0.68 better than 22%
74.3 better than 16%
0.98 better than 36%
50% of 133 duels better than 45%
18% of 22 situations better than 8%
Cache37
51% -
0.67 -
73.0 -
0.96-
47% of 106 duels -
50% of 12 situations -
Nuke13
38% -
0.57 -
65.3 -
0.83-
39% of 31 duels -
50% of 2 situations -
Overpass13
46% -
0.68 -
75.5 -
0.94-
49% of 35 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dR3ekZ plays

Across 601 matches dR3ekZ averages K/R 0.66 and ADR 73.3; the rating across the 438 rated matches is 0.96. Biggest strength: Utility damage per round at 5.8, better than 85% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 11% of level 9 players. Averages 14.6 kills per match with 54% headshots. The strongest map is Cache with a 51% win rate in 37 matches. In 139 of 438 matches the rating was 1.10 or higher (32%), in 200 it was below 0.90. In 181 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: July 2026 at 0.97. dR3ekZ loses the most ELO in match 3 of the day (−254 ELO, win rate 44%). Things go best on Dust 2 (+229 ELO, win rate 50%). Improved over the last three months: K/R +0.05, Headshots +2 pp. Unchanged in recent months: Rating at 0.96, ADR at 74.1, Win rate at 49%, ELO at 1,937. Last 30 days: 10 matches, win rate 40%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.