Dosia_csgo

Russia
Streamer
FACEIT verified 226 matches tracked 31 matches in 30 days Follow on Twitch
ELO ▼ 87
3,121
30-day peak: 3,238
Rank EU ▲ 347 places
#4,585 #1,291 in RU
30 days · before #4,932 · best #4,549

How does Dosia_csgo play?

Rating 0.98 (from 31 matches) K/R 0.71 ADR 80.4 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 48%
Rating spread from 31 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 10% weak 0.75 to 0.89 35% very weak below 0.75 16%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4.0 pp better than 7%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 10%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 8%−3 pp better than 46%
K/D 1.04+0.01 better than 52%
Pistol kills per match 2.5
Knife kills 3 in 226 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+1.0 pp better than 71%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 6x 4K, 2 aces in 64 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 6.1+2.0 better than 90%
Enemies flashed per round 0.47+0.17 better than 89%
Rounds with a death 68%−3.0 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +7.9
= Stayed the same
Win rate at 56%
▼ Got worse
Headshots −4 pp, ELO −126

Aug to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.74 (at the start 0.66).

Patterns

From the last 226 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −127 ELO
72 matches · 50% wins
On Ancient −74 ELO
33 matches · 42% wins

Dosia_csgo loses the most ELO in match 1 of the day: −127 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 11 wins in a row · Dust 2
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
56% better than 64%
0.72 better than 41%
81.2 better than 52%
0.85–
55% of 93 duels better than 70%
27% of 11 situations better than 20%
Mirage54
56% better than 65%
0.72 better than 39%
80.5 better than 48%
0.93–
42% of 79 duels better than 8%
28% of 18 situations better than 20%
Ancient33
42% better than 16%
0.72 better than 36%
80.2 better than 43%
1.11–
57% of 51 duels better than 80%
21% of 14 situations better than 14%
Nuke22
73% better than 96%
0.70 better than 21%
79.5 better than 35%
-
57% of 21 duels better than 71%
33% of 6 situations better than 37%
Anubis18
61% better than 79%
0.71 better than 33%
84.4 better than 67%
1.03–
45% of 20 duels better than 17%
50% of 6 situations better than 77%
Overpass12
50% –
0.57 –
70.9 –
-
-
-
Inferno9
67% –
0.62 –
70.4 –
1.00–
57% of 7 duels –
100% of 1 situations –
Cache4
50% –
1.00 –
102.2 –
1.49–
61% of 18 duels –
0% of 3 situations –
Train4
75% –
0.77 –
80.9 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Dosia_csgo plays

Across 226 matches Dosia_csgo averages K/R 0.71 and ADR 80.4; the rating across the 31 rated matches is 0.98. Biggest strength: Utility damage per round at 6.1. That is better than 90% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 15.8 kills per match, 48% of them headshots. The strongest map is Nuke with a 73% win rate in 22 matches. In 12 of 31 matches the rating was 1.10 or higher (39%), in 16 it was below 0.90. In 64 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. Dosia_csgo loses the most ELO in match 1 of the day (−127 ELO, win rate 50%). Things go best on Nuke (+131 ELO, win rate 73%). Improved over the last three months: K/R +0.08, ADR +7.9. Got weaker: Headshots −4 pp, ELO −126. Unchanged in recent months: Win rate at 56%. Last 30 days: 31 matches, win rate 45%, ELO balance −116.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.