doozFAZE

Japan
Player
153 matches tracked

How does doozFAZE play?

Rating 1.09 K/R 0.81 ADR 89.0 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 153 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 1,952 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 44%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 88%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.05+0.02 · Ø 1.03 better than 60%
Pistol kills per match 3.1
Knife kills 4 in 153 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 75%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.8+0.5 · Ø 2.3 better than 91%
4Ks and aces 25x 4K, 2 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 60%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +464
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −5.5, Headshots −5 pp

Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Last 3 months: 0.78 (at the start 0.85). Slightly above the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −51 ELO
20 matches · 30% win rate
In match 3 of the day +4 ELO
23 matches · 43% win rate
Between 12:00 and 18:00 −4 ELO, win rate 42%
On Fridays −53 ELO, win rate 36%

doozFAZE loses the most ELO in match 4 of the day: −51 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Reached level 10 · Dust 2
  4. Recorded match no. 100 · Cache
  5. Highest rating in a match: 2.38 · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
62% better than 87%
0.87 better than 94%
93.4 better than 94%
1.19 better than 91%
55% of 240 duels better than 72%
42% of 24 situations better than 63%
Dust 235
40% better than 15%
0.79 better than 76%
87.5 better than 81%
1.04 better than 54%
56% of 217 duels better than 77%
33% of 18 situations better than 39%
Anubis26
65% better than 89%
0.85 better than 92%
93.8 better than 96%
1.14 better than 85%
53% of 205 duels better than 61%
50% of 14 situations better than 77%
Cache17
59% -
0.83 -
91.0 -
1.13-
48% of 122 duels -
45% of 11 situations -
Ancient15
67% better than 92%
0.82 better than 85%
90.3 better than 89%
1.11 better than 76%
52% of 105 duels better than 55%
50% of 4 situations better than 80%
Inferno11
27% -
0.62 -
71.5 -
0.81-
44% of 96 duels -
0% of 2 situations -
Nuke11
55% -
0.78 -
83.3 -
1.04-
49% of 84 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How doozFAZE plays

Across 153 matches doozFAZE averages K/R 0.81, ADR 89.0 and a rating of 1.09. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 56% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 73 of 153 matches the rating was 1.10 or higher (48%), in 42 it was below 0.90. In 83 matches with detailed stats: 25 4Ks and 2 aces. doozFAZE loses the most ELO in match 4 of the day (−51 ELO, win rate 30%). Things go best from match 5 of the day (+227 ELO, win rate 63%). Match no. 2 of the day goes best: 64% win rate, +82 ELO. Improved over the last three months: Win rate +8 pp, ELO +464. Got weaker: K/R −0.07, Rating −0.09, ADR −5.5, Headshots −5 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.