dona1fn52

Russia
Streamer
311 matches tracked 108 matches in 30 days
ELO ▲ 27
1,795
30-day peak: 1,968
Rank EU
#361,442
Russia #102,304 in Russia

How does dona1fn52 play?

Rating 1.19 (from 192 matches) K/R 0.89 ADR 97.7 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 192 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so well above the average (1.00).

Headshot rate 55%+6 pp · Ø 49% better than 85%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 1.20+0.20 · Ø 1.00 better than 95%
Pistol kills per match 2.9 from the last 309
Knife kills 15 in 309 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.2).

2K rounds 15.7%+2.5 pp · Ø 13.2% better than 96%
3K rounds 6.2%+2.3 pp · Ø 3.9% better than 98%
MVPs per match 3.2+1.0 · Ø 2.2 better than 99%
4Ks and aces 52x 4K, 12 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +73
= Stayed the same
ADR at 96.3, Win rate at 51%
▼ Got worse
K/R −0.05, Headshots −3 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: May 2026 with 0.95. Last 3 months: 0.87 (at the start 0.92). Well above the average (0.73).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −150 ELO
36 matches · 42% win rate
On Mirage −88 ELO
76 matches · 45% win rate
Between 12:00 and 18:00 −263 ELO, win rate 40%

dona1fn52 loses the most ELO in match 4 of the day: −150 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Vertigo
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 55 · Dust 2

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
49% better than 43%
0.88 better than 96%
97.9 better than 98%
1.20 better than 93%
58% of 278 duels better than 86%
38% of 32 situations right on the average
Mirage76
45% better than 30%
0.88 better than 96%
97.1 better than 98%
1.17 better than 92%
56% of 259 duels better than 81%
33% of 21 situations better than 36%
Nuke45
64% better than 77%
0.90 better than 91%
100.4 better than 98%
1.18 better than 80%
53% of 216 duels right on the average
38% of 26 situations better than 45%
Anubis28
54% better than 58%
0.85 better than 90%
92.4 better than 93%
1.12 better than 79%
52% of 117 duels better than 56%
33% of 9 situations better than 39%
Ancient24
58% better than 72%
0.92 better than 97%
98.2 better than 98%
1.30 better than 98%
70% of 76 duels better than 99%
13% of 8 situations better than 3%
Cache24
42% -
0.94 -
101.2 -
1.28-
48% of 40 duels -
20% of 5 situations -
Inferno16
31% better than 4%
0.77 better than 67%
89.3 better than 87%
0.92-
42% of 53 duels better than 10%
33% of 6 situations better than 39%
Vertigo3
100% -
1.24 -
124.7 -
1.82-
65% of 23 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dona1fn52 plays

Across 311 matches dona1fn52 averages K/R 0.89 and ADR 97.7; the rating across the 192 rated matches is 1.19. Biggest strength: Damage per round (ADR) at 97.7, better than 99% of level 9 players. Averages 19.6 kills per match with 55% headshots. The strongest map is Nuke with a 64% win rate in 45 matches. In 102 of 192 matches the rating was 1.10 or higher (53%), in 46 it was below 0.90. In 194 matches with detailed stats: 52 4Ks and 12 aces. Best month by rating: September 2026 at 1.28. dona1fn52 loses the most ELO in match 4 of the day (−150 ELO, win rate 42%). Things go best on Nuke (+405 ELO, win rate 64%). From match no. 5 of the day on, things go best: 55% win rate, +163 ELO. Improved over the last three months: ELO +73. Got weaker: K/R −0.05, Headshots −3 pp. Unchanged in recent months: ADR at 96.3, Win rate at 51%. Last 30 days: 108 matches, win rate 52%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.