domics2_
How does domics2_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Weakness39% of opening duels won and so well below the average (51%).
Clutch
Average20% of 1v1s won and so well below the average (38%).
Weapons and aim
Average42% headshots and so well below the average (49%).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (4.1%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: January 2026 with 1.08. Last 3 months: 0.63 (at the start 1.02). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.06.
Damage per round (ADR)
Best month: January 2026 with 113.3. Last 3 months: 73.3 (at the start 109.9). Clearly below the average (80.4).
Share of headshot kills
Best month: June 2026 with 47%. Last 3 months: 45% (at the start 43%). Clearly below the average (49%).
Matches won (win rate)
Best month: February 2026 with 83%. Last 3 months: 48% (at the start 52%). Just below the average (49%).
Best month: August 2026 with 2,297. Last 3 months: 2,244 (at the start 1,656).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 24%.
Patterns
From the last 222 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
domics2_ loses the most ELO in match 2 of the day: +35 ELO, 48% win rate
Records and milestones
from recorded matches- Reached level 10 · Inferno
- Highest rating in a match: 2.11 · Inferno
- Recorded match no. 100 · Nuke
- Longest win streak: 10 wins in a row · Ancient
- Most kills in a match: 37 · Ancient
Maps in detail
from the last 222 matchesCompared with players on the same level who have at least 15 matches on the map.
How domics2_ plays
Across 222 matches domics2_ averages K/R 0.76 and ADR 86.0; the rating across the 119 rated matches is 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 39%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 42% headshots. The strongest map is Ancient with a 61% win rate in 41 matches. In 41 of 119 matches the rating was 1.10 or higher (34%), in 49 it was below 0.90. In 47 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. domics2_ loses the most ELO in match 2 of the day (+35 ELO, win rate 48%). Things go best on Mirage (+310 ELO, win rate 58%). Improved over the last three months: Headshots +2 pp, ELO +588. Got weaker: K/R −0.39, ADR −36.6, Win rate −4 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.