dolly_cs
How does dolly_cs play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 1,575 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (51%).
Clutch
Weakness14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average60% headshots and so well above the average (48%).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (4.0%).
Utility and deaths
WeaknessDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.65 (at the start 0.73). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 0.98. Last 3 months: 0.86 (at the start 0.98). Well below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 80.3. Last 3 months: 72.1 (at the start 80.2). Clearly below the average (79.6).
Share of headshot kills
Best month: July 2026 with 63%. Last 3 months: 56% (at the start 63%). Well above the average (48%).
Matches won (win rate)
Best month: June 2026 with 69%. Last 3 months: 48% (at the start 57%). Slightly below the average (50%).
Best month: July 2026 with 2,230. Last 3 months: 1,994 (at the start 2,096).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 138 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dolly_cs loses the most ELO on Dust 2: −108 ELO, 33% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Mirage
- Highest rating in a match: 2.04 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 138 matchesCompared with players on the same level who have at least 15 matches on the map.
How dolly_cs plays
Across 140 matches dolly_cs averages K/R 0.70 and ADR 77.3; the rating across the 139 rated matches is 0.94. Biggest strength: Headshot rate at 60%, better than 96% of level 9 players. Most room to improve: 3K rounds at 2.6%, better than only 5% of level 9 players. Averages 15.8 kills per match with 60% headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 34 of 138 matches the rating was 1.10 or higher (25%), in 68 it was below 0.90. In 43 matches with detailed stats: 5 4Ks and 3 aces. Best month by rating: June 2026 at 0.98. dolly_cs loses the most ELO on Dust 2 (−108 ELO, win rate 33%). Things go best on Anubis (+91 ELO, win rate 56%). Match no. 1 of the day goes best: 63% win rate, −51 ELO. Got weaker: K/R −0.08, Rating −0.12, ADR −8.1, Headshots −7 pp, Win rate −9 pp, ELO −102.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.