dolboy0b_

Niger
Streamer Player
387 matches tracked 59 matches in 30 days

How does dolboy0b_ play?

Rating 1.02 (from 294 matches) K/R 0.75 ADR 82.3 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 294 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

Level 8

Compared with 1,218 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 79%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 39%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 62%
AWP share of kills 2%−8 pp · Ø 10% better than 14%
K/D 0.99−0.01 · Ø 1.00 better than 49%
Pistol kills per match 2.6
Knife kills 1 in 387 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.6%+0.6 pp · Ø 13.0% better than 63%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 66%
MVPs per match 2.4+0.2 · Ø 2.2 better than 73%
4Ks and aces 45x 4K, 5 aces in 249 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.27).

Utility hit rate 24%−11 pp · Ø 35% better than 3%
Utility damage per round 2.2−2.2 · Ø 4.4 better than 8%
Enemies flashed per round 0.05−0.22 · Ø 0.27 better than 2%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
Whether dolboy0b_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 265 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.90.

Patterns

From the last 387 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −355 ELO
85 matches · 39% win rate
On Mirage −316 ELO
127 matches · 44% win rate
On Tuesdays −225 ELO, win rate 41%

dolboy0b_ loses the most ELO from match 5 of the day: −355 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Nuke
  2. Recorded match no. 250 · Cache
  3. Highest rating in a match: 2.85 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
44% better than 27%
0.72 better than 47%
79.9 better than 53%
0.97 better than 36%
49% of 471 duels better than 43%
39% of 41 situations better than 52%
Dust 2105
62% better than 86%
0.77 better than 75%
84.9 better than 77%
1.03 better than 60%
52% of 408 duels better than 62%
48% of 50 situations better than 78%
Ancient61
46% better than 32%
0.76 better than 69%
82.5 better than 66%
1.06 better than 74%
45% of 190 duels better than 23%
52% of 29 situations better than 85%
Anubis41
49% better than 44%
0.76 better than 69%
81.3 better than 58%
1.05 better than 69%
56% of 129 duels better than 80%
25% of 16 situations better than 17%
Nuke25
48% better than 32%
0.78 better than 59%
86.7 better than 70%
1.03 better than 43%
45% of 85 duels better than 12%
22% of 9 situations better than 15%
Inferno15
53% better than 55%
0.71 better than 48%
79.1 better than 47%
0.87-
35% of 49 duels better than 2%
33% of 3 situations better than 43%
Cache7
86% -
0.82 -
85.2 -
1.09-
56% of 16 duels -
60% of 5 situations -
Train4
50% -
0.62 -
70.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How dolboy0b_ plays

Across 387 matches dolboy0b_ averages K/R 0.75 and ADR 82.3; the rating across the 294 rated matches is 1.02. Most room to improve: Utility hit rate at 24%, better than only 3% of level 8 players. Averages 16.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 62% win rate in 105 matches. In 105 of 294 matches the rating was 1.10 or higher (36%), in 110 it was below 0.90. In 249 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: July 2026 at 1.07. dolboy0b_ loses the most ELO from match 5 of the day (−355 ELO, win rate 39%). Things go best on Dust 2 (+588 ELO, win rate 62%). Match no. 4 of the day goes best: 58% win rate, +41 ELO. Last 30 days: 59 matches, win rate 54%, net ELO +200.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.