dobrooo00

Russia
Streamer
184 matches tracked 17 matches in 30 days
ELO ▲ 100
2,333
30-day peak: 2,358
Rank EU
#90,581
Russia #25,731 in Russia

How does dobrooo00 play?

Rating 1.03 (from 72 matches) K/R 0.71 ADR 77.2 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 72 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 35% weak 0.75 to 0.89 22% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.8
Zeus kills2 in 184 matches
Knife kills 2 in 184 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 13x 4K, 1 ace in 42 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, ADR +6.0, Win rate +5 pp, ELO +282
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Dec 2025 to May 2026.

Kills per round (K/R)

0.74
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.76 (at the start 0.68). Just above the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −187 ELO
52 matches · 44% win rate
On Dust 2 −77 ELO
39 matches · 44% win rate
On Sundays −64 ELO, win rate 43%

dobrooo00 loses the most ELO in match 1 of the day: −187 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 38 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
66% better than 91%
0.74 better than 48%
79.3 better than 40%
1.08 better than 63%
61% of 105 duels better than 92%
50% of 10 situations better than 82%
Dust 239
44% better than 24%
0.72 better than 38%
78.9 better than 39%
1.07-
47% of 72 duels better than 27%
50% of 10 situations better than 81%
Ancient31
48% better than 36%
0.69 better than 23%
77.6 better than 30%
0.95-
60% of 60 duels better than 88%
0% of 2 situations better than 1%
Anubis16
50% better than 40%
0.65 better than 11%
75.2 better than 19%
0.90-
50% of 54 duels better than 41%
50% of 2 situations better than 75%
Nuke13
54% -
0.71 -
78.1 -
1.20-
61% of 44 duels -
0% of 2 situations -
Overpass11
45% -
0.57 -
65.7 -
1.01-
69% of 16 duels -
50% of 2 situations -
Inferno6
50% -
0.66 -
69.3 -
0.96-
24% of 17 duels -
-
Cache5
20% -
0.77 -
81.9 -
0.92-
55% of 29 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dobrooo00 plays

Across 184 matches dobrooo00 averages K/R 0.71 and ADR 77.2; the rating across the 72 rated matches is 1.03. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 44% headshots. The strongest map is Mirage with a 66% win rate in 62 matches. In 22 of 72 matches the rating was 1.10 or higher (31%), in 25 it was below 0.90. In 42 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. dobrooo00 loses the most ELO in match 1 of the day (−187 ELO, win rate 44%). Things go best on Mirage (+436 ELO, win rate 66%). From match no. 5 of the day on, things go best: 69% win rate, +270 ELO. Improved over the last three months: K/R +0.08, ADR +6.0, Win rate +5 pp, ELO +282. Got weaker: Headshots −3 pp. Last 30 days: 17 matches, win rate 59%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.