do0cfps

Turkey
Streamer
483 matches tracked 180 matches in 30 days

How does do0cfps play?

Rating 1.02 K/R 0.73 ADR 79.6 from 483 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 474 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (437 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 61%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 80%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.5 from the last 474
Knife kills 4 in 474 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.5%−0.2 pp · Ø 13.7% better than 43%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 71x 4K, 6 aces in 437 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.48+0.17 · Ø 0.31 better than 89%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +268
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 79.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.74 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 474 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −112 ELO
22 matches · 36% win rate
On Mirage −70 ELO
99 matches · 53% win rate
Between 6:00 and 12:00 −150 ELO, win rate 40%

do0cfps loses the most ELO on Nuke: −112 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 2.46 · Dust 2

Maps in detail

from the last 474 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2158
53% better than 48%
0.74 better than 43%
79.1 better than 35%
1.05 better than 45%
50% of 581 duels better than 37%
46% of 96 situations better than 71%
Mirage99
53% right on the average
0.72 better than 33%
78.0 better than 30%
0.99 better than 27%
47% of 436 duels better than 21%
31% of 55 situations better than 26%
Anubis91
57% better than 61%
0.77 better than 59%
83.2 better than 58%
1.06 right on the average
48% of 398 duels better than 25%
39% of 64 situations better than 51%
Ancient46
48% better than 31%
0.75 better than 47%
83.0 better than 54%
1.03 better than 42%
50% of 224 duels better than 37%
50% of 24 situations better than 78%
Inferno41
49% better than 22%
0.73 better than 29%
80.2 better than 28%
1.00 better than 16%
54% of 169 duels better than 42%
39% of 28 situations better than 48%
Nuke22
36% better than 4%
0.70 better than 20%
79.6 better than 34%
0.93 better than 9%
49% of 104 duels better than 28%
38% of 13 situations better than 46%
Cache16
31% better than 1%
0.73 better than 28%
81.8 better than 37%
0.98 better than 14%
57% of 82 duels better than 67%
67% of 3 situations better than 92%

Compared with players on the same level who have at least 15 matches on the map.

How do0cfps plays

Across 483 matches do0cfps averages K/R 0.73, ADR 79.6 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Anubis with a 57% win rate in 91 matches. In 185 of 474 matches the rating was 1.10 or higher (39%), in 180 it was below 0.90. In 437 matches with detailed stats: 71 4Ks and 6 aces. Best month by rating: October 2026 at 1.05. do0cfps loses the most ELO on Nuke (−112 ELO, win rate 36%). Things go best on Dust 2 (+243 ELO, win rate 53%). Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +268. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 79.8. Last 30 days: 180 matches, win rate 53%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.