dj_bugelar1989

United Kingdom
410 matches tracked 46 matches in 30 days
ELO ▼ 35
1,316
30-day peak: 1,351
Rank EU
#802,434
United Kingdom #13,659 in United Kingdom

How does dj_bugelar1989 play?

Rating 1.03 (from 283 matches) K/R 0.75 ADR 80.4 from 410 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 283 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 52%+2 pp · Ø 50% better than 76%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 42%−3 pp · Ø 45% better than 33%
AWP share of kills 5%−5 pp · Ø 10% better than 30%
K/D 1.07+0.07 · Ø 1.00 better than 85%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.0%).

2K rounds 13.9%+0.9 pp · Ø 13.0% better than 77%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 39%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 65%
Enemies flashed per round 0.20−0.06 · Ø 0.26 better than 38%
Deaths per round 70%−2 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.27
= Stayed the same
K/R at 0.74, ADR at 79.9, Headshots at 41%, Win rate at 48%
▼ Got worse
ELO −215

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: April 2026 with 0.81. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.72).

Patterns

From the last 410 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −510 ELO
135 matches · 42% win rate
On Inferno −314 ELO
83 matches · 43% win rate
Between 12:00 and 18:00 −163 ELO, win rate 36%
On Wednesdays −471 ELO, win rate 40%

dj_bugelar1989 loses the most ELO on Anubis: −510 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 1.93 · Anubis
  3. Longest win streak: 5 wins in a row · Overpass
  4. Most kills in a match: 53 · Ancient

Maps in detail

from the last 410 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis135
42% better than 23%
0.74 better than 63%
78.9 better than 47%
1.01 better than 58%
48% of 306 duels better than 40%
34% of 74 situations better than 43%
Ancient102
48% better than 45%
0.76 better than 75%
81.3 better than 66%
1.03 better than 70%
51% of 195 duels better than 61%
42% of 38 situations better than 64%
Inferno83
43% better than 26%
0.71 better than 53%
77.5 better than 43%
0.99 better than 53%
52% of 173 duels better than 63%
33% of 36 situations better than 40%
Nuke57
65% better than 84%
0.82 better than 86%
87.6 better than 84%
1.17 better than 90%
56% of 169 duels better than 80%
35% of 34 situations better than 43%
Cache17
41% -
0.73 -
77.5 -
1.05-
54% of 37 duels -
25% of 8 situations -
Overpass12
42% -
0.70 -
79.1 -
-
-
-
Vertigo3
67% -
0.78 -
83.0 -
1.14-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dj_bugelar1989 plays

Across 410 matches dj_bugelar1989 averages K/R 0.75 and ADR 80.4; the rating across the 283 rated matches is 1.03. Biggest strength: Deaths per round at just 70% (lower is better), better than 85% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 6 players. Averages 16.4 kills per match with 42% headshots. The strongest map is Nuke with a 65% win rate in 57 matches. In 109 of 283 matches the rating was 1.10 or higher (39%), in 95 it was below 0.90. In 143 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. dj_bugelar1989 loses the most ELO on Anubis (−510 ELO, win rate 42%). Things go best on Nuke (+494 ELO, win rate 65%). Match no. 3 of the day goes best: 52% win rate, +225 ELO. Improved over the last three months: Rating +0.27. Got weaker: ELO −215. Unchanged in recent months: K/R at 0.74, ADR at 79.9, Headshots at 41%, Win rate at 48%. Last 30 days: 46 matches, win rate 46%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.