dj0sko

France
Streamer
105 matches tracked 21 matches in 30 days

How does dj0sko play?

Rating 1.33 K/R 0.93 ADR 97.0 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 105 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 36% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
Multi-killsClutcherDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.39 K/D and so well above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 2%−8 pp · Ø 10% better than 15%
K/D 1.39+0.37 · Ø 1.02 better than 99%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.0%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 97%
3K rounds 6.6%+2.6 pp · Ø 4.0% better than 99%
MVPs per match 3.1+0.8 · Ø 2.3 better than 98%
4Ks and aces 25x 4K, 4 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 68%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 88%
Deaths per round 67%−5 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +403
= Stayed the same
K/R at 0.93, Rating at 1.34, ADR at 97.1, Win rate at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.97
MayJunJulAugSepOct

Best month: October 2026 with 0.97. Last 3 months: 0.93 (at the start 0.92). Well above the average (0.73).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +101 ELO
41 matches · 54% win rate
On Wednesdays +89 ELO, win rate 50%

dj0sko loses the most ELO in match 1 of the day: +101 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 55 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage
  4. Highest rating in a match: 2.59 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
72% better than 98%
0.95 better than 99%
97.1 better than 98%
1.41 better than 99%
55% of 98 duels better than 74%
54% of 26 situations better than 86%
Dust 228
61% better than 85%
0.91 better than 98%
94.7 better than 97%
1.27 better than 98%
65% of 98 duels better than 98%
50% of 20 situations better than 83%
Inferno16
50% better than 35%
0.98 better than 99%
101.7 better than 99%
1.41 better than 99%
52% of 64 duels right on the average
36% of 14 situations better than 46%
Ancient11
45% -
0.82 -
89.2 -
1.12-
59% of 37 duels -
58% of 12 situations -
Nuke9
33% -
0.91 -
94.1 -
1.30-
43% of 30 duels -
25% of 8 situations -
Anubis6
83% -
0.98 -
108.2 -
1.45-
60% of 20 duels -
67% of 6 situations -
Cache3
0% -
0.84 -
96.8 -
1.10-
57% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dj0sko plays

Across 105 matches dj0sko averages K/R 0.93, ADR 97.0 and a rating of 1.33. Biggest strength: Rating at 1.33, better than 99% of level 9 players. Averages 20.9 kills per match with 48% headshots. The strongest map is Mirage with a 72% win rate in 29 matches. In 73 of 105 matches the rating was 1.10 or higher (70%), in 12 it was below 0.90. In 63 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: October 2026 at 1.38. dj0sko loses the most ELO in match 1 of the day (+101 ELO, win rate 54%). Things go best in match 2 of the day (+280 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +280 ELO. Improved over the last three months: Headshots +4 pp, ELO +403. Unchanged in recent months: K/R at 0.93, Rating at 1.34, ADR at 97.1, Win rate at 58%. Last 30 days: 21 matches, win rate 52%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.