dizekst0r

Russia
Moderator Streamer Player Viewer
404 matches tracked 41 matches in 30 days
ELO ▼ 32
2,541
30-day peak: 2,576
Rank EU
#45,821
Russia #12,826 in Russia

How does dizekst0r play?

Rating 1.07 (from 272 matches) K/R 0.72 ADR 77.6 from 404 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 272 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 3.2
Knife kills 1 in 404 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 58%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 27x 4K, 4 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, ADR +4.1
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −5 pp, ELO −132

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70). Right on the average (0.74).

Patterns

From the last 404 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −267 ELO
75 matches · 44% win rate
In match 4 of the day −191 ELO
44 matches · 41% win rate
On Mondays −273 ELO, win rate 43%

dizekst0r loses the most ELO in match 2 of the day: −267 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Nuke
  2. Highest rating in a match: 2.16 · Anubis
  3. Recorded match no. 250 · Cache
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 404 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient109
53% right on the average
0.74 better than 41%
76.7 better than 20%
1.06 better than 53%
55% of 141 duels better than 65%
36% of 44 situations better than 45%
Dust 286
50% better than 40%
0.72 better than 36%
79.0 better than 37%
1.10 better than 66%
54% of 149 duels better than 61%
46% of 35 situations better than 73%
Anubis85
53% right on the average
0.69 better than 22%
75.7 better than 22%
1.00 better than 34%
53% of 151 duels better than 55%
39% of 46 situations better than 49%
Nuke62
50% better than 36%
0.80 better than 65%
84.8 better than 59%
1.16 better than 74%
57% of 128 duels better than 72%
62% of 34 situations better than 89%
Inferno30
40% better than 9%
0.69 better than 14%
70.3 better than 1%
0.96 better than 10%
48% of 40 duels better than 14%
13% of 8 situations better than 4%
Cache12
75% -
0.77 -
78.9 -
1.17-
35% of 26 duels -
75% of 4 situations -
Overpass10
50% -
0.60 -
75.2 -
0.71-
67% of 3 duels -
-
Mirage8
25% -
0.60 -
62.0 -
0.81-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dizekst0r plays

Across 404 matches dizekst0r averages K/R 0.72 and ADR 77.6; the rating across the 272 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 56% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 124 of 272 matches the rating was 1.10 or higher (46%), in 88 it was below 0.90. In 174 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: August 2026 at 1.10. dizekst0r loses the most ELO in match 2 of the day (−267 ELO, win rate 44%). Things go best on Anubis (+125 ELO, win rate 53%). Improved over the last three months: K/R +0.04, ADR +4.1. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −132. Last 30 days: 41 matches, win rate 49%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.