dizalt_gay
How does dizalt_gay play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (49%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.20 K/D and so well above the average (0.98).
Impact
StrengthExactly 3 kills in 6.0% of rounds and so well above the average (3.8%).
Utility and deaths
StrengthDied in 67% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.87. Last 3 months: 0.82 (at the start 0.76). Well above the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.33. Last 3 months: 1.18 (at the start 1.33). Well above the average (0.99).
Damage per round (ADR)
Best month: May 2026 with 94.7. Last 3 months: 88.6 (at the start 82.7). Clearly above the average (78.8).
Share of headshot kills
Best month: April 2026 with 47%. Last 3 months: 38% (at the start 44%). Well below the average (47%).
Matches won (win rate)
Best month: May 2026 with 78%. Last 3 months: 47% (at the start 63%). Right on the average (47%).
Best month: June 2026 with 1,577. Last 3 months: 1,516 (at the start 1,577).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 132 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dizalt_gay loses the most ELO on Dust 2: −17 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.21 · Ancient
- Recorded match no. 100 · Mirage
- Most kills in a match: 51 · Cache
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 132 matchesCompared with players on the same level who have at least 15 matches on the map.
How dizalt_gay plays
Across 132 matches dizalt_gay averages K/R 0.80 and ADR 86.7; the rating across the 91 rated matches is 1.18. Biggest strength: Opening duels won at 60%, better than 99% of level 7 players. Most room to improve: Headshot rate at 40%, better than only 18% of level 7 players. Averages 17.4 kills per match with 40% headshots. The strongest map is Ancient with a 78% win rate in 18 matches. In 53 of 91 matches the rating was 1.10 or higher (58%), in 23 it was below 0.90. In 89 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: June 2026 at 1.33. dizalt_gay loses the most ELO on Dust 2 (−17 ELO, win rate 42%). Things go best on Mirage (+115 ELO, win rate 53%). Improved over the last three months: K/R +0.06, ADR +5.9. Got weaker: Rating −0.15, Headshots −6 pp, Win rate −16 pp, ELO −61. Last 30 days: 64 matches, win rate 50%, net ELO +97.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.