disweetdi

disweetdi

Russia
Streamer

896 followers 1 stream in 30 days 2 avg. viewers last live on Oct 16, 2026

202 matches tracked 61 matches in 30 days

How does disweetdi play?

Rating 0.93 K/R 0.66 ADR 72.9 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 202 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 41%−9 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−2 pp · Ø 37% better than 35%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 39%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.93−0.07 · Ø 1.00 better than 26%
Pistol kills per match 1.7

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 32%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 31%
MVPs per match 1.8−0.4 · Ø 2.2 better than 10%
4Ks and aces 21x 4K, 1 ace in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 75%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 71%−1 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.09, Rating +0.14, ADR +5.3, Win rate +10 pp, ELO +507
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.68 (at the start 0.59). Slightly below the average (0.72).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −122 ELO
29 matches · 38% win rate
On Mirage −75 ELO
45 matches · 44% win rate
On Fridays −101 ELO, win rate 38%

disweetdi loses the most ELO in match 4 of the day: −122 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.04 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 36 · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
58% better than 78%
0.66 better than 20%
71.1 better than 11%
0.95 better than 31%
39% of 254 duels better than 5%
43% of 56 situations better than 68%
Mirage45
44% better than 27%
0.66 better than 21%
72.8 better than 18%
0.94 better than 29%
40% of 132 duels better than 7%
31% of 26 situations better than 32%
Anubis26
62% better than 85%
0.70 better than 43%
75.3 better than 29%
0.96 better than 38%
51% of 59 duels better than 56%
59% of 17 situations better than 88%
Ancient22
64% better than 90%
0.64 better than 14%
74.7 better than 29%
0.89 better than 18%
41% of 76 duels better than 8%
38% of 13 situations better than 52%
Nuke20
45% better than 22%
0.68 better than 25%
77.8 better than 39%
0.89 better than 15%
43% of 65 duels better than 15%
0% of 9 situations better than 1%
Cache12
42% -
0.64 -
71.1 -
0.93-
46% of 46 duels -
17% of 6 situations -
Inferno7
0% -
0.57 -
64.6 -
0.82-
22% of 18 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How disweetdi plays

Across 202 matches disweetdi averages K/R 0.66, ADR 72.9 and a rating of 0.93. Biggest strength: Utility hit rate at 39%, better than 76% of level 7 players. Most room to improve: Opening duels won at 41%, better than only 3% of level 7 players. Averages 14.8 kills per match with 44% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 58 of 202 matches the rating was 1.10 or higher (29%), in 104 it was below 0.90. In 161 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. disweetdi loses the most ELO in match 4 of the day (−122 ELO, win rate 38%). Things go best on Dust 2 (+324 ELO, win rate 58%). Match no. 3 of the day goes best: 62% win rate, +233 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +5.3, Win rate +10 pp, ELO +507. Got weaker: Headshots −5 pp. Last 30 days: 61 matches, win rate 61%, net ELO +341.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.