dinocow1n

Ukraine
Streamer
635 matches tracked 120 matches in 30 days
ELO ▲ 282
2,237
30-day peak: 2,278
Rank EU
#120,900
Ukraine #4,800 in Ukraine

How does dinocow1n play?

Rating 1.03 (from 482 matches) K/R 0.74 ADR 80.1 from 635 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 482 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (339 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.7
Knife kills 3 in 635 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so just above the average (13.3%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 62x 4K, 7 aces in 339 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ELO +217
= Stayed the same
K/R at 0.76, ADR at 80.7, Headshots at 53%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 635 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −273 ELO
69 matches · 43% win rate
On Inferno −166 ELO
35 matches · 40% win rate
Between 0:00 and 6:00 −99 ELO, win rate 43%
On Fridays −424 ELO, win rate 40%

dinocow1n loses the most ELO on Anubis: −273 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Ancient
  2. Most kills in a match: 61 · Dust 2
  3. Highest rating in a match: 2.20 · Ancient
  4. Longest win streak: 9 wins in a row · Mirage
  5. Reached level 10 · Ancient

Maps in detail

from the last 635 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage194
48% better than 37%
0.73 right on the average
79.1 better than 43%
1.01 better than 46%
51% of 677 duels right on the average
37% of 103 situations better than 47%
Dust 2186
53% better than 56%
0.76 better than 60%
81.0 better than 50%
1.06 better than 60%
51% of 609 duels right on the average
33% of 75 situations better than 39%
Ancient97
56% better than 62%
0.77 better than 64%
85.8 better than 72%
1.08 better than 68%
53% of 338 duels better than 60%
36% of 36 situations better than 45%
Anubis69
43% better than 21%
0.69 better than 26%
74.6 better than 17%
0.96 better than 25%
47% of 274 duels better than 25%
53% of 30 situations better than 85%
Inferno35
40% better than 14%
0.74 better than 57%
79.1 better than 42%
1.02 better than 46%
54% of 117 duels better than 65%
36% of 14 situations right on the average
Nuke30
47% better than 26%
0.74 better than 41%
77.1 better than 23%
0.98 better than 24%
49% of 98 duels better than 30%
24% of 17 situations better than 14%
Cache19
47% -
0.81 -
80.2 -
1.01-
60% of 47 duels -
50% of 10 situations -
Overpass4
25% -
0.65 -
75.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How dinocow1n plays

Across 635 matches dinocow1n averages K/R 0.74 and ADR 80.1; the rating across the 482 rated matches is 1.03. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Ancient with a 56% win rate in 97 matches. In 193 of 482 matches the rating was 1.10 or higher (40%), in 178 it was below 0.90. In 339 matches with detailed stats: 62 4Ks and 7 aces. Best month by rating: October 2026 at 1.11. dinocow1n loses the most ELO on Anubis (−273 ELO, win rate 43%). Things go best on Dust 2 (+421 ELO, win rate 53%). Match no. 2 of the day goes best: 56% win rate, +353 ELO. Improved over the last three months: Rating +0.05, ELO +217. Unchanged in recent months: K/R at 0.76, ADR at 80.7, Headshots at 53%, Win rate at 50%. Last 30 days: 120 matches, win rate 51%, net ELO +158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.