DIMASS5

Russia
Streamer

20,291 followers 15 streams in 30 days 408 avg. viewers last live on Oct 14, 2026

305 matches tracked 26 matches in 30 days
ELO ▼ 32
2,843
30-day peak: 2,946
Rank EU
#14,969
Russia #4,018 in Russia

How does DIMASS5 play?

Rating 1.06 (from 176 matches) K/R 0.81 ADR 92.3 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 176 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 26% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 77%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.06+0.01 · Ø 1.05 better than 48%
Pistol kills per match 2.5
Knife kills 8 in 305 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 26%
3K rounds 4.9%+0.6 pp · Ø 4.3% better than 74%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 23x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 8%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 89.5, Win rate at 50%
▼ Got worse
K/R −0.05, Rating −0.09, Headshots −3 pp, ELO −98

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.75).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −398 ELO
140 matches · 44% win rate
Between 12:00 and 18:00 −97 ELO, win rate 45%

DIMASS5 loses the most ELO on Mirage: −398 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.21 · Dust 2
  3. Most kills in a match: 44 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage140
44% better than 15%
0.82 better than 78%
94.5 better than 94%
1.07 better than 55%
53% of 640 duels better than 55%
42% of 38 situations better than 61%
Dust 293
58% better than 68%
0.81 better than 75%
89.9 better than 84%
1.08 better than 56%
53% of 273 duels better than 55%
24% of 25 situations better than 13%
Inferno27
63% better than 66%
0.78 right on the average
91.5 better than 76%
0.98 better than 11%
66% of 93 duels better than 94%
60% of 5 situations better than 89%
Nuke14
57% -
0.78 -
90.8 -
0.96-
45% of 62 duels -
75% of 4 situations -
Cache13
46% -
0.81 -
92.1 -
1.12-
49% of 39 duels -
0% of 1 situations -
Overpass9
33% -
0.80 -
90.1 -
1.00-
64% of 14 duels -
0% of 1 situations -
Ancient7
43% -
0.78 -
88.1 -
1.07-
56% of 36 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DIMASS5 plays

Across 305 matches DIMASS5 averages K/R 0.81 and ADR 92.3; the rating across the 176 rated matches is 1.06. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 77%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 45% headshots. The strongest map is Inferno with a 63% win rate in 27 matches. In 83 of 176 matches the rating was 1.10 or higher (47%), in 63 it was below 0.90. In 125 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. DIMASS5 loses the most ELO on Mirage (−398 ELO, win rate 44%). Things go best on Dust 2 (+319 ELO, win rate 58%). Got weaker: K/R −0.05, Rating −0.09, Headshots −3 pp, ELO −98. Unchanged in recent months: ADR at 89.5, Win rate at 50%. Last 30 days: 26 matches, win rate 42%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.